001435313 000__ 05351cam\a2200637Mi\4500 001435313 001__ 1435313 001435313 003__ OCoLC 001435313 005__ 20230309003848.0 001435313 006__ m\\\\\o\\d\\\\\\\\ 001435313 007__ cr\nn\nnnunnun 001435313 008__ 210222s2021\\\\cau\\\\\o\\\\\000\0\eng\d 001435313 019__ $$a1239962335$$a1241444552$$a1244627704$$a1253365908$$a1253403980 001435313 020__ $$a9781484267707 001435313 020__ $$a1484267702 001435313 020__ $$z9781484267707 001435313 020__ $$z1484267699 001435313 020__ $$z9781484267691 001435313 020__ $$a9781484267714$$q(print) 001435313 020__ $$a1484267710 001435313 0247_ $$a10.1007/978-1-4842-6770-7$$2doi 001435313 0248_ $$a9781484267691 001435313 0248_ $$a9781484267707 001435313 035__ $$aSP(OCoLC)1244118736 001435313 040__ $$aDCT$$beng$$cDCT$$dYDX$$dEBLCP$$dYDXIT$$dGW5XE$$dOCLCO$$dGZM$$dOCLCF$$dTOH$$dVT2$$dLIP$$dUKAHL$$dOCL$$dOCLCO$$dOCLCQ 001435313 049__ $$aISEA 001435313 050_4 $$aQA76.9.A94$$bE54 2021 001435313 08204 $$a004.165$$223 001435313 1001_ $$aEnglestone, Lee.,$$eauthor.$$4aut$$4http://id.loc.gov/vocabulary/relators/aut 001435313 24510 $$a.NET Developer's Guide to Augmented Reality in iOS :$$bBuilding Immersive Apps Using Xamarin, ARKit, and C# /$$cby Lee Englestone. 001435313 250__ $$a1st ed. 2021. 001435313 264_1 $$aBerkeley, CA :$$bApress,$$c2021. 001435313 300__ $$a1 online resource (xxiii, 182 pages, 85 illustrations, 83 illustrations in color) 001435313 336__ $$atext$$btxt$$2rdacontent 001435313 337__ $$acomputer$$bc$$2rdamedia 001435313 338__ $$aonline resource$$bcr$$2rdacarrier 001435313 347__ $$atext file$$bPDF$$2rda 001435313 5050_ $$aChapter 1: Setting Up Your Environment -- Chapter 2: Basic Concepts -- Chapter 3: Nodes, Geometries, Materials, and Anchors -- Chapter 4: Built in AR Guides -- Chapter 5: Animations -- Chapter 6: Constraints -- Chapter 7: Lighting -- Chapter 8: Video and Sound -- Chapter 9: Plane Detection -- Chapter 10: Image Detection -- Chapter 11: Face Tracking and Expression Detection -- Chapter 12: Touch Gestures and Interaction -- Chapter 13: 3D Models -- Chapter 14: Physics -- Chapter 15: Object Detection -- Chapter 16: Body Tracking -- Chapter 17: Publishing to the App Store. 001435313 506__ $$aAccess limited to authorized users. 001435313 520__ $$aAttention .NET developers, here is your starting point for learning how to create and publish augmented reality (AR) apps for iOS devices. This book introduces and explores iOS augmented reality mobile app development specifically for .NET developers. The continued adoption and popularity of Xamarin, a tool that allows cross-platform mobile application development, opens up many app publishing opportunities to .NET developers that were never before possible, including AR development. You will use Xamarin to target Apple's augmented reality framework, ARKit, to develop augmented reality apps in the language you prefer--C#. Begin your journey with a foundational introduction to augmented reality, ARKit, Xamarin, and .NET. You will learn how this remarkable collaboration of technologies can produce fantastic experiences, many of them never before tried by .NET developers. From there you will dive into the fundamentals and then explore various topics and AR features. Throughout your learning, proof of concepts will be demonstrated to reinforce learning. After reading this book you will have the fundamentals you need, as well as an understanding of the overarching concepts that combine them. You will come away with an understanding of the wide range of augmented reality features available for developers, including the newest features included in the latest versions of ARKit. What You Will Learn: Create rich commercial and personal augmented reality mobile apps Explore the latest capabilities of ARKit Extend and customize chapter examples for building your own amazing apps Graduate from traditional 2D UI app interfaces to immersive 3D AR interfaces This book is for developers who want to learn how to use .NET and C# to create augmented reality apps for iOS devices. It is recommended that developers have some Xamarin experience and are aware of the cross-platform options available to .NET. A paid Apple developer account is not needed to experiment with the AR code samples on your devices. Lee Englestone is an innovative, hands-on software development manager and technical lead, based in Stockport, England. He has been a .NET developer for many years, writing code for Windows, web, mobile, cloud, and augmented reality applications in his spare time. He believes that there are many new exciting opportunities for developers in the area of augmented reality and is excited to share them with his fellow .NET developers. In recognition of his community contributions, he has been awarded a Microsoft MVP in Developer Technologies. 001435313 542__ $$f© Copyright 2021 Lee Englestone.$$g2021 001435313 650_0 $$aMicrosoft software. 001435313 650_0 $$aMicrosoft .NET Framework. 001435313 650_0 $$aOptical data processing. 001435313 650_0 $$aApple computer. 001435313 650_6 $$aLogiciels Microsoft. 001435313 650_6 $$aTraitement optique de l'information. 001435313 650_6 $$aApple (Ordinateurs) 001435313 655_0 $$aElectronic books. 001435313 77608 $$iPrint version: $$z9781484267691 001435313 77608 $$iPrint version: $$z9781484267714 001435313 852__ $$bebk 001435313 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-1-4842-6770-7$$zOnline Access$$91397441.1 001435313 909CO $$ooai:library.usi.edu:1435313$$pGLOBAL_SET 001435313 980__ $$aBIB 001435313 980__ $$aEBOOK 001435313 982__ $$aEbook 001435313 983__ $$aOnline 001435313 994__ $$a92$$bISE