001435369 000__ 07822cam\a2200781\i\4500 001435369 001__ 1435369 001435369 003__ OCoLC 001435369 005__ 20230309003851.0 001435369 006__ m\\\\\o\\d\\\\\\\\ 001435369 007__ cr\un\nnnunnun 001435369 008__ 210402s2021\\\\sz\a\\\\ob\\\\101\0\eng\d 001435369 019__ $$a1244625613$$a1253404464$$a1284935321 001435369 020__ $$a9783030721329$$q(electronic bk.) 001435369 020__ $$a3030721329$$q(electronic bk.) 001435369 020__ $$a9783030721336$$q(print) 001435369 020__ $$a3030721337 001435369 020__ $$z3030721310 001435369 020__ $$z9783030721312 001435369 0247_ $$a10.1007/978-3-030-72132-9$$2doi 001435369 035__ $$aSP(OCoLC)1244535065 001435369 040__ $$aYDX$$beng$$erda$$epn$$cYDX$$dGW5XE$$dEBLCP$$dOCLCO$$dOCLCF$$dN$T$$dVT2$$dLIP$$dOCLCO$$dOCLCQ$$dCOM$$dOCLCO$$dOCLCQ 001435369 049__ $$aISEA 001435369 050_4 $$aLB1029.S53 001435369 08204 $$a371.39/7$$223 001435369 1102_ $$aInternational Simulation and Gaming Association.$$bInternational Conference$$n(50th :$$d2019 :$$cWarsaw, Poland) 001435369 24510 $$aSimulation gaming through times and disciplines :$$b50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26-30, 2019, revised selected papers /$$cMarcin Wardaszko, Sebastiaan Meijer, Heide Lukosch, Hidehiko Kanegae, Willy Christian Kriz, Mariola Grzybowska-Brzezińska (eds.). 001435369 2463_ $$aISAGA 2019 001435369 264_1 $$aCham, Switzerland :$$bSpringer,$$c[2021] 001435369 300__ $$a1 online resource (xiv, 460 pages) :$$billustrations (some color) 001435369 336__ $$atext$$btxt$$2rdacontent 001435369 337__ $$acomputer$$bc$$2rdamedia 001435369 338__ $$aonline resource$$bcr$$2rdacarrier 001435369 347__ $$atext file 001435369 347__ $$bPDF 001435369 4901_ $$aLecture notes in computer science ;$$v11988 001435369 4901_ $$aLNCS sublibrary. SL3, Information systems and applications, incl. Internet/Web, and HCI 001435369 504__ $$aIncludes bibliographical references and author index. 001435369 5050_ $$aSimulation gaming in the science space -- A Journey to the Role of Facilitator: Personal stories unfolding alongside world trends -- Differences between Facilitator-guided and Self-guided Debriefing on the Attitudes of University Students -- Evaluation of a pilot game to change civil servants' willingness towards open data policy making -- Structuring game design with active learning benefits: insights from logistical skills training in managing an emergency department -- Playing (in) a Crisis Simulation: What is the playful engagement in a serious simulation made of -- Through a Mirror Darkly -- On the Obscurity of Teaching Goals in Game-Based Learning in IT Security -- The Tacit Knowledge in Games: From Validation to Debriefing -- Educational Escape Room -- Challenges and Obstacles.-Simulation gaming design and implementation -- Simulated Construction of State`s Intersubjective Reality in Virtual Games: An Emerging Tool of Social Power -- A Review of Game-Based Research for English Language Learning in S & G Interdiscipline Journal -- Accuracy in Business Simulations -- Group-based learning and group composition on the provision of public goods: Incorporating agent-based simulation and gaming -- Can the Veil of Ignorance Create Consensus? A Qualitative Analysis Using the Siting for a Contaminated Waste Landfill Game -- The Development of the 3D Role-Playing Game on PC with an Assistive System for Deuteranopia -- The Trust Game: The influence of Trust on: Collaboration in the light of Technological Innovations -- The funnel of game design -- Proposing a new way to address a problem definition using the IDEAS approach -- Little Things Mean a Lot in Simulations -- Impact of Competition in Energy Market on Promotion of Renewables: an Agent-Based Model Approach -- The perception of business wargaming practices among strategic and competitive intelligence professionals -- Managing Competing Values in Sustainable Urban Tourism: a Simulation-Gaming Approach -- Simulation games as a framework to conduct scientific experiments -- the example of prospect theory research -- Study on occurrence mechanism of quality scandal in enterprises by "Sontaku", "air" and "water" theory using business game -- Interpersonal Competitiveness in a Cohesive Team: Insights from a Business Simulation Game -- Simulation games for current challenges -- Review of Haptic and Computerized (Simulation) Games on Climate Change -- Food-web modeling in the Maritime Spatial Planning Challenge Simulation Platform: Results from the Baltic Sea Region -- Unpacking, Overconfidence, and Game Design -- Authentic Learning in Entrepreneurship Education -- Learning from a Business Simulation Game: A Factor-Analytic Study -- Gamification and gaming cultures -- Resolving Migrant Issues in Thailand Using the Framework of 'Simulation Game -- Project PAL' -- Gamification Design Strategies -- summary of research project -- Fostering Adaptive Organizations: Some Practical Lessons From Space Pirates -- Comparison of Experience of Using Business Games in University of Lodz and Kaunas University of Technology -- Board perspective on simulation gaming -- Video game monetization mechanisms in triple A (AAA) video games -- Learning with Location-Based Gaming -- Methodological challenges of creating a next-generation machine learning-based game engine for generating maps and vehicle behavior -- Agent-based Simulation for Sustainable Management of Supply Chain and Natural Resources: Basic Model -- Wonders of the World Simulation Program by Virtual Reality -- Framework and application of live video streaming as a virtual reality gaming technology: a study of function and performance. 001435369 506__ $$aAccess limited to authorized users. 001435369 520__ $$aThis book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26-30, 2019. The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming. 001435369 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed April 14, 2021). 001435369 650_0 $$aSimulation games in education$$vCongresses. 001435369 650_0 $$aSimulation games$$vCongresses. 001435369 650_0 $$aGame theory$$vCongresses. 001435369 650_0 $$aSimulation methods$$vCongresses. 001435369 650_6 $$aJeux de simulation en éducation$$vCongrès. 001435369 650_6 $$aJeux de simulation$$vCongrès. 001435369 650_6 $$aThéorie des jeux$$vCongrès. 001435369 650_6 $$aMéthodes de simulation$$vCongrès. 001435369 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001435369 655_7 $$aConference papers and proceedings.$$2lcgft 001435369 655_7 $$aActes de congrès.$$2rvmgf 001435369 655_0 $$aElectronic books. 001435369 7001_ $$aWardaszko, Marcin,$$eeditor$$1https://orcid.org/0000-0001-5411-7894 001435369 7001_ $$aMeijer, Sebastiaan A.,$$eeditor$$1https://orcid.org/0000-0003-1126-3781 001435369 7001_ $$aLukosch, Heide Karen,$$eeditor$$1https://orcid.org/0000-0002-9585-0723 001435369 7001_ $$aKanegae, Hidehiko,$$eeditor$$1https://orcid.org/0000-0003-3214-6816 001435369 7001_ $$aKriz, Willy Christian,$$eeditor$$1https://orcid.org/0000-0001-6491-0837 001435369 7001_ $$aGrzybowska-Brzezińska, Mariola,$$eeditor.$$1https://orcid.org/0000-0002-6571-1140 001435369 77608 $$iPrint version:$$z9783030721312$$w(OCoLC)1240306051 001435369 830_0 $$aLecture notes in computer science ;$$v11988. 001435369 830_0 $$aLNCS sublibrary.$$nSL 3,$$pInformation systems and applications, incl. Internet/Web, and HCI. 001435369 852__ $$bebk 001435369 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-030-72132-9$$zOnline Access$$91397441.1 001435369 909CO $$ooai:library.usi.edu:1435369$$pGLOBAL_SET 001435369 980__ $$aBIB 001435369 980__ $$aEBOOK 001435369 982__ $$aEbook 001435369 983__ $$aOnline 001435369 994__ $$a92$$bISE