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Intro
Preface
Organisation
Contents
Introduction to M2P
From Models_For_Programming to Modelling_To_Program and Towards Models_As_A_Program
1 The Vision: Next Generation Programming
2 Current Approaches to Model-Based Development
2.1 M4P: Models for Programming
2.2 Model-Driven Development
2.3 Conceptual-Model Programming
2.4 Model-Driven Web Engineering
2.5 Models@Runtime
2.6 Lessons Learned with Model-Based Development
3 Revisiting the State-of-Art
3.1 Currently: Model-Backed Development
3.2 The Body of Knowledge

3.3 Experience Propagation Through Reference Models
3.4 Tools for Model-Based Development
3.5 The Background: Model Suites
3.6 The Trick: Layered Model Development
4 Model-Based Thinking
4.1 The Modelling Method for Programming
4.2 The Near Future M2P: The Modelling_To_Program Initiative
4.3 From Literate Programming to Literate Modelling
4.4 MaP: Towards Second Generation
Modelling as Programming
5 Towards True Fifth Generation Programming
5.1 Ideas for 5PL on the Basis of MaaP
5.2 One Potential Solution: The Onion Meta-model Specification Approach

5.3 5PL Research and Challenges
6 M2P, MaP, MaaP: Summarising
References
Research Papers
How to Catch a Moonbeam: From Model-Ware to Component-Ware Software Product Engineering
1 Introduction
2 Software Systems Engineering Methodology
2.1 SSE Models and Modeling
2.2 SSE Models
2.3 Modeling Language
3 Models to Components Realization
3.1 Model-Ware and Component-Ware
3.2 Flexible and Adaptable Models
3.3 Separation of Concepts from Graphical Symbols
3.4 Meta Modeling Language
3.5 Concepts to Graphical Symbols Coupling

4 Engineering Plug and Play Software Products
4.1 About MetaCASE
5 Conclusions and Reflections: Model-Based Plug and Play Service Engineering
References
Models Versus Model Descriptions
1 Introduction
2 Systems
3 System Descriptions
3.1 Systems and Descriptions
3.2 Semantics and Meaning
4 Models
4.1 The Model-of Relation
4.2 Correctness
5 Relation to the Kiel Notion of Model
5.1 The Kiel Notion of Model
5.2 The Scandinavian Approach to Modelling
5.3 Comparing the Approaches
6 Discussion
6.1 Programming Versus Modelling

6.2 Do Programmers Model?
6.3 Code Generation and Models
6.4 Why is a Description Not a Model?
7 Summary
References
Modeling and Implementing of Industrie 4.0 Scenarios
1 Introduction
2 Model of a Model
3 Characteristics of Industrie 4.0
3.1 Key Scenarios and Their Structure
3.2 Industrie 4.0 Key Statement
4 Subject Oriented Modeling
4.1 Fundamentals
4.2 Subject Behaviour and Interaction
4.3 Structure of Subjects
4.4 Formal Semantics of Subject Oriented Models
4.5 Implementation of Subjects
4.6 Related Work

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