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Art, Installation and Performance; Games; Design; Intelligence and Creativity in Healthcare; Wellbeing and Aging
Embodiment in Virtual Reality Performance
Designing Context Aware Mobile Systems for Self-Guided Exhibition Sites Designing the exhibition modus of virtual experiences: virtual reality installations at film festivals
(AB)USE ME: A Mixed Reality Performance Installation Exploring Use of the Body as a Mediating Object
The Turntable as Sound Art Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum
Space Pace: Method for creating augmented reality tours based on 360 videos
The Time Machine and The Voodoo Doll: An investigation of customized computer game controllers and their influence on the experience of play
The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research
A Matrix for Gamifying Development Workshops Creative process of pre-production of video games
Video game development processes that generate engagement in the players
Collaborative game design for learning: the challenges of adaptive game-based learning for the Flipped Classroom
Enhancing the educational value of tangible and intangible dimensions of Heritage Crafts through role play gaming
Context-based Visual Design Language for Design Communication
Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cognitive Flow Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality
Optimizations of VR360 Animation Production Process
TeMoG- an Accessible Tool for Creating Custom Soft Robotics Parts
Evolutionary Typesetting: An Automatic Approach Towards the Generation of Typographic Posters from Tweets
Data City: Leveraging Data Embodiment towards Building the Sense of Data Ownership
Bio-related Design Genres: A Survey on Familiarity and Potential Applications
IoT Product Pleasurability
Investigating the Pleasurable User Experiences between Conventional Products and IoT Products through Watches
A Budget Setting System As An Intervention for Reducing Personal Expense for Chinese Young Generation
Bukas: Material Messages for Filipino Migrant Workers and their Transnational Families
The Design Intervention Opportunities to Reduce Procedural-caused Healthcare Waste under the Industry 4.0 Context
A Scoping Review
Effects of virtual reality in the area of responsible decision-making training on adolescents.

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