001435783 000__ 05876cam\a2200625\i\4500 001435783 001__ 1435783 001435783 003__ OCoLC 001435783 005__ 20230309003953.0 001435783 006__ m\\\\\o\\d\\\\\\\\ 001435783 007__ cr\un\nnnunnun 001435783 008__ 210414s2021\\\\sz\\\\\\o\\\\\101\0\eng\d 001435783 020__ $$a9783030734268$$q(electronic bk.) 001435783 020__ $$a3030734269$$q(electronic bk.) 001435783 020__ $$z9783030734251 001435783 020__ $$z3030734250 001435783 0247_ $$a10.1007/978-3-030-73426-8$$2doi 001435783 035__ $$aSP(OCoLC)1246143911 001435783 040__ $$aYDX$$beng$$erda$$epn$$cYDX$$dGW5XE$$dOCLCO$$dEBLCP$$dOCLCF$$dUKAHL$$dOCLCQ$$dOCLCO$$dCOM$$dOCLCQ$$dBRX$$dOCLCQ 001435783 049__ $$aISEA 001435783 050_4 $$aNX180.T4 001435783 08204 $$a006.6$$223 001435783 1112_ $$aEuropean Alliance for Innovation International Conference on Arts and Technology, Interactivity, and Game Creation$$n(9th :$$d2020 :$$cOnline) 001435783 24510 $$aInteractivity and game creation :$$b9th EAI international conference, ArtsIT 2020, Aalborg, Denmark, December 10-11, 2020 : proceedings /$$cAnthony Brooks, Eva Irene Brooks, Duckworth Jonathan (eds.). 001435783 24630 $$aArtsIT 2020 001435783 264_1 $$aCham :$$bSpringer,$$c[2020] 001435783 300__ $$a1 online resource 001435783 336__ $$atext$$btxt$$2rdacontent 001435783 337__ $$acomputer$$bc$$2rdamedia 001435783 338__ $$aonline resource$$bcr$$2rdacarrier 001435783 4901_ $$aLecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$$x1867-8211 ;$$v367 001435783 500__ $$aInternational conference proceedings. 001435783 500__ $$aIncludes author index. 001435783 5050_ $$aArt, Installation and Performance; Games; Design; Intelligence and Creativity in Healthcare; Wellbeing and Aging -- Embodiment in Virtual Reality Performance -- Designing Context Aware Mobile Systems for Self-Guided Exhibition Sites Designing the exhibition modus of virtual experiences: virtual reality installations at film festivals -- (AB)USE ME: A Mixed Reality Performance Installation Exploring Use of the Body as a Mediating Object -- The Turntable as Sound Art Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum -- Space Pace: Method for creating augmented reality tours based on 360 videos -- The Time Machine and The Voodoo Doll: An investigation of customized computer game controllers and their influence on the experience of play -- The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research -- A Matrix for Gamifying Development Workshops Creative process of pre-production of video games -- Video game development processes that generate engagement in the players -- Collaborative game design for learning: the challenges of adaptive game-based learning for the Flipped Classroom -- Enhancing the educational value of tangible and intangible dimensions of Heritage Crafts through role play gaming -- Context-based Visual Design Language for Design Communication -- Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cognitive Flow Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality -- Optimizations of VR360 Animation Production Process -- TeMoG- an Accessible Tool for Creating Custom Soft Robotics Parts -- Evolutionary Typesetting: An Automatic Approach Towards the Generation of Typographic Posters from Tweets -- Data City: Leveraging Data Embodiment towards Building the Sense of Data Ownership -- Bio-related Design Genres: A Survey on Familiarity and Potential Applications -- IoT Product Pleasurability -- Investigating the Pleasurable User Experiences between Conventional Products and IoT Products through Watches -- A Budget Setting System As An Intervention for Reducing Personal Expense for Chinese Young Generation -- Bukas: Material Messages for Filipino Migrant Workers and their Transnational Families -- The Design Intervention Opportunities to Reduce Procedural-caused Healthcare Waste under the Industry 4.0 Context -- A Scoping Review -- Effects of virtual reality in the area of responsible decision-making training on adolescents. 001435783 506__ $$aAccess limited to authorized users. 001435783 520__ $$aThis book constitutes the refereed post-conference proceedings of the 9th International Conference on Interactivity and Game Creation, ArtsIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging. 001435783 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed April 15, 2021). 001435783 650_0 $$aTechnology and the arts$$vCongresses. 001435783 650_0 $$aComputer games$$xDesign$$vCongresses. 001435783 650_0 $$aHuman-computer interaction$$vCongresses. 001435783 650_6 $$aTechnologie et arts$$vCongrès. 001435783 650_6 $$aJeux d'ordinateur$$xConception$$vCongrès. 001435783 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001435783 655_7 $$aConference papers and proceedings.$$2lcgft 001435783 655_7 $$aActes de congrès.$$2rvmgf 001435783 655_0 $$aElectronic books. 001435783 7001_ $$aBrooks, Anthony Lewis,$$eeditor. 001435783 7001_ $$aBrooks, Eva Irene,$$eeditor. 001435783 7001_ $$aJonathan, Duckworth,$$eeditor. 001435783 830_0 $$aLecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering ;$$v367.$$x1867-8211 001435783 852__ $$bebk 001435783 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-030-73426-8$$zOnline Access$$91397441.1 001435783 909CO $$ooai:library.usi.edu:1435783$$pGLOBAL_SET 001435783 980__ $$aBIB 001435783 980__ $$aEBOOK 001435783 982__ $$aEbook 001435783 983__ $$aOnline 001435783 994__ $$a92$$bISE