001436060 000__ 04979cam\a2200577Ii\4500 001436060 001__ 1436060 001436060 003__ OCoLC 001436060 005__ 20230309004007.0 001436060 006__ m\\\\\o\\d\\\\\\\\ 001436060 007__ cr\cn\nnnunnun 001436060 008__ 210428s2021\\\\sz\a\\\\o\\\\\000\0\eng\d 001436060 019__ $$a1255890620 001436060 020__ $$a9783030701987$$q(electronic bk.) 001436060 020__ $$a3030701980$$q(electronic bk.) 001436060 020__ $$z9783030701970$$q(print) 001436060 0247_ $$a10.1007/978-3-030-70198-7$$2doi 001436060 035__ $$aSP(OCoLC)1248709761 001436060 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dOCLCO$$dEBLCP$$dOCLCF$$dERD$$dMUQ$$dN$T$$dBRX$$dUKAHL$$dOCLCO$$dOCLCQ 001436060 049__ $$aISEA 001436060 050_4 $$aQA76.9.A94 001436060 08204 $$a006.8$$223 001436060 24500 $$aAugmented reality in tourism, museums and heritage :$$ba new technology to inform and entertain /$$cVladimir Geroimenko, editor. 001436060 264_1 $$aCham :$$bSpringer,$$c[2021] 001436060 300__ $$a1 online resource (xx, 322 pages) :$$billustrations (some color). 001436060 336__ $$atext$$btxt$$2rdacontent 001436060 337__ $$acomputer$$bc$$2rdamedia 001436060 338__ $$aonline resource$$bcr$$2rdacarrier 001436060 347__ $$atext file$$bPDF$$2rda 001436060 4901_ $$aSpringer series on cultural computing,$$x2195-9056 001436060 5050_ $$aPart I: General Aspects and Augmented Reality in the Tourism Industry -- Informal Learning with Extended Reality Environments: Current Trends in Museums, Heritage and Tourism -- Collaborative Augmented Reality for Cultural Heritage, Tourist Sites and Museums: Sharing Visitors' Experiences and Interactions -- Augmented Reality Systems and their Future in Tourism: Before, During and After the Journey -- Augmented Reality and Intelligent Packaging for Smart Tourism: A Systematic Review and Analysis -- The New Normal Tourism in Indonesia: The Expansion of the Wonosari AR Project to Enhance Holiday Experience -- Augmented Reality in Spain: Heritage Education, Cultural Tourism and Museums -- Part II: Augmented Reality for Museums -- Immersive Installations in Museum Spaces: Staging the Past -- The Use of Augmented Reality to Expand the Experience of Museum Visitors -- Gestures and Re-enactments in a Hybrid Museum of Archaeology: Animating Ancient Life -- Supporting Spontaneous Museum Visits by Deaf People: An Augmented Reality Application and a Case Study -- Ensuring Resilience Using Augmented Reality: How Museums Can Respond During and Post COVID-19? -- Part III: Augmented Reality and Cultural Heritage -- Augmented Reality and New Opportunities for Cultural Heritage -- User Experience and Engagement in Augmented Reality Systems for the Cultural Heritage Domain -- The Transhuman Docent: Persistent Human Interaction in Digital Heritage Sites -- Literature-Based Augmented Reality: Integrating Urban Novels with Context-Aware Augmented Environments -- Applying Augmented Reality in the Italian Food and Dining Industry: Cultural Heritage Perspectives -- Reintroducing Indonesian Folk Songs to Children Using Augmented Reality Books -- Concluding Remarks. 001436060 506__ $$aAccess limited to authorized users. 001436060 520__ $$aThis book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world. The authors explore the opportunities and challenges of augmented reality applications, their current status and future trends, informal learning and heritage preservation, mixed reality environments and immersive installations, cultural heritage education and tourism promotion, visitors with special needs, and emerging post-COVID-19 museums and heritage sites. Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain is essential reading not only for researchers, application developers, educators, museum curators, tourism and cultural heritage promoters, but also for students (both graduates and undergraduates) and anyone who is interested in the efficient and practical use of augmented reality technology. 001436060 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed April 28, 2021). 001436060 650_0 $$aAugmented reality. 001436060 650_0 $$aTourism$$xTechnological innovations. 001436060 650_0 $$aCultural property$$xTechnological innovations. 001436060 650_0 $$aMuseum exhibits$$xTechnological innovations. 001436060 650_6 $$aRéalité augmentée. 001436060 650_6 $$aObjets exposés$$xInnovations. 001436060 655_0 $$aElectronic books. 001436060 7001_ $$aGeroimenko, Vladimir,$$d1955-$$eeditor. 001436060 77608 $$iPrint version:$$z9783030701970 001436060 77608 $$iPrint version:$$z9783030701994 001436060 77608 $$iPrint version:$$z9783030702007 001436060 830_0 $$aSpringer series on cultural computing,$$x2195-9056 001436060 852__ $$bebk 001436060 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-030-70198-7$$zOnline Access$$91397441.1 001436060 909CO $$ooai:library.usi.edu:1436060$$pGLOBAL_SET 001436060 980__ $$aBIB 001436060 980__ $$aEBOOK 001436060 982__ $$aEbook 001436060 983__ $$aOnline 001436060 994__ $$a92$$bISE