001436278 000__ 03626cam\a2200481\i\4500 001436278 001__ 1436278 001436278 003__ OCoLC 001436278 005__ 20230309004018.0 001436278 006__ m\\\\\o\\d\\\\\\\\ 001436278 007__ cr\un\nnnunnun 001436278 008__ 210504s2021\\\\sz\a\\\\ob\\\\001\0\eng\d 001436278 019__ $$a1249473164 001436278 020__ $$a9783030721473$$q(electronic bk.) 001436278 020__ $$a3030721477$$q(electronic bk.) 001436278 020__ $$z3030721469 001436278 020__ $$z9783030721466 001436278 0247_ $$a10.1007/978-3-030-72147-3$$2doi 001436278 035__ $$aSP(OCoLC)1249495695 001436278 040__ $$aYDX$$beng$$erda$$epn$$cYDX$$dGW5XE$$dEBLCP$$dOCLCO$$dOCLCF$$dUKMGB$$dN$T$$dUKAHL$$dOCLCQ 001436278 049__ $$aISEA 001436278 050_4 $$aPN1995.85 001436278 08204 $$a791.4361$$223 001436278 1001_ $$aDooley, Kath,$$eauthor. 001436278 24510 $$aCinematic virtual reality :$$ba critical study of 21st century approaches and practices /$$cKath Dooley. 001436278 264_1 $$aCham, Switzerland :$$bPalgrave Macmillan,$$c[2021] 001436278 300__ $$a1 online resource (xii, 146 pages) :$$billustrations (some color) 001436278 336__ $$atext$$btxt$$2rdacontent 001436278 337__ $$acomputer$$bc$$2rdamedia 001436278 338__ $$aonline resource$$bcr$$2rdacarrier 001436278 504__ $$aIncludes bibliographical references and index. 001436278 5050_ $$aThe 360- degree Spectator: Key Concepts for the Cinematic Virtual Reality Viewing Experience -- Crafting the CVR Experience so as to Guide the Viewer -- The CVR Project on the Page or on the Screen: Writing and Conceptualization -- Script and Project Development Practices -- Spatial Relationships in 360-degree Space: Proximity, Body Orientation and the Gaze -- Creating Impact: The Scripting and Development of a CVR Documentary -- Conclusion. 001436278 506__ $$aAccess limited to authorized users. 001436278 520__ $$aWith reference to traditional film theory and frameworks drawn from fields such as screenwriting studies and anthropology, this book explores the challenges and opportunities for both practitioners and viewers offered by the 360-degree storytelling form. It focuses on cinematic virtual reality (CVR), a format that involves immersive, high quality, live action or computer-generated imagery (CGI) that can be viewed through head mounted display (HMD) goggles or via online platforms such as YouTube. This format has surged in popularity in recent years due to the release of affordable high quality omnidirectional (360-degree) cameras and consumer grade HMDs. The book interrogates four key concepts for this emerging medium: immersion, presence, embodiment and proximity through an analysis of innovative case studies and with reference to practitioner interviews. In doing so, it highlights the specificity of the format and provides a critical account of practitioner approaches to the concept development, writing and realisation of short narrative CVR works. The book concludes with an account of the author's practice-led research into the form, providing a valuable example of creative practice in the field of immersive media. Kath Dooley is a filmmaker and academic in the Discipline of Theatre, Screen and Immersive Media at Curtin University, Western Australia. She co-edited The Palgrave Handbook of Screen Production published by Palgrave Macmillan in 2019. 001436278 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed May 17, 2021). 001436278 650_0 $$aVirtual reality films. 001436278 655_0 $$aElectronic books. 001436278 77608 $$iPrint version:$$z9783030721466$$w(OCoLC)1240306402 001436278 852__ $$bebk 001436278 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-030-72147-3$$zOnline Access$$91397441.1 001436278 909CO $$ooai:library.usi.edu:1436278$$pGLOBAL_SET 001436278 980__ $$aBIB 001436278 980__ $$aEBOOK 001436278 982__ $$aEbook 001436278 983__ $$aOnline 001436278 994__ $$a92$$bISE