001436436 000__ 03750cam\a2200553\i\4500 001436436 001__ 1436436 001436436 003__ OCoLC 001436436 005__ 20230309004026.0 001436436 006__ m\\\\\o\\d\\\\\\\\ 001436436 007__ cr\un\nnnunnun 001436436 008__ 210508s2021\\\\si\a\\\\ob\\\\001\0\eng\d 001436436 019__ $$a1311345479$$a1311350875 001436436 020__ $$a9789813369429$$q(electronic bk.) 001436436 020__ $$a9813369426$$q(electronic bk.) 001436436 020__ $$z9789813369412$$q(print) 001436436 0247_ $$a10.1007/978-981-33-6942-9$$2doi 001436436 035__ $$aSP(OCoLC)1250082947 001436436 040__ $$aEBLCP$$beng$$erda$$epn$$cEBLCP$$dGW5XE$$dOCLCO$$dOCLCF$$dYDX$$dN$T$$dMUU$$dUKAHL$$dOCLCO$$dAUD$$dVLB$$dOCLCQ$$dCOM$$dOCLCO$$dOCLCQ 001436436 049__ $$aISEA 001436436 050_4 $$aLB1044.87$$b.W54 2021eb 001436436 08204 $$a371.33/468$$223 001436436 24500 $$aWhen VR serious games meet special needs education :$$bresearch, development and their applications /$$cYiyu Cai, Qi Cao, editors. 001436436 264_1 $$aSingapore :$$bSpringer,$$c[2021] 001436436 264_4 $$c©2021 001436436 300__ $$a1 online resource (x, 217 pages :$$billustrations 001436436 336__ $$atext$$btxt$$2rdacontent 001436436 337__ $$acomputer$$bc$$2rdamedia 001436436 338__ $$aonline resource$$bcr$$2rdacarrier 001436436 4901_ $$aGaming Media and Social Effects 001436436 504__ $$aIncludes bibliographical references and index. 001436436 50500 $$tIntroduction --$$tLearning Shower Through Serious VR Gaming --$$tDesign & Development of A Virtual Home for Special Needs Children to Learn Life Skill --$$tLearning Road Crossing by VR Playing --$$tThe Design of Virtual Pink Dolphins --$$tSerious Game Design on Virtual Dolphin Assisted Learning for Children With ASD --$$tSerious Game Evaluation --$$tGame-Assisted Vocational Training for Children With ASD --$$tDesign & Implementation of AR Apps for Game Assisted Learning for Children with ASD --$$tiPad Application Development to Aid Autistic Children in Emotion Learning --$$tDesign of VR supermarket serious game. 001436436 506__ $$aAccess limited to authorized users. 001436436 520__ $$a"This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years' research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD."--Provided by publisher 001436436 588__ $$aOnline resource; title from resource home page (ProQuest Ebook Central, viewed November 3, 2021). 001436436 650_0 $$aVirtual reality in education. 001436436 650_0 $$aSpecial education$$xTechnological innovations. 001436436 650_6 $$aRéalité virtuelle en éducation. 001436436 650_6 $$aÉducation spéciale$$xInnovations. 001436436 655_0 $$aElectronic books. 001436436 7001_ $$aCai, Yiyu,$$eeditor. 001436436 7001_ $$aCao, Qi$$c(Professor of computer science),$$eeditor. 001436436 77608 $$iPrint version:$$tWhen VR serious games meet special needs education.$$dSingapore : Springer, [2021]$$z9813369418$$w(OCoLC)1228321483 001436436 830_0 $$aGaming media and social effects. 001436436 852__ $$bebk 001436436 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-981-33-6942-9$$zOnline Access$$91397441.1 001436436 909CO $$ooai:library.usi.edu:1436436$$pGLOBAL_SET 001436436 980__ $$aBIB 001436436 980__ $$aEBOOK 001436436 982__ $$aEbook 001436436 983__ $$aOnline 001436436 994__ $$a92$$bISE