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Introduction
Intro: why gamification is relevant
Getting participants
Social lens
Peace-making
Livelihood of smallholder farmers
Refugee integration
Community resilience
Social Impact of gamified education
Inclusivity in the workplace
Environmental lens
Ecosystems
Reduction of carbon emissions
Disaster prevention and awareness
Public transportation
Economic lens
Gamification for social enterprises
Ethical finance (CU)
Suitability for public organisations
Financial education for economic sustainability
Youth employment
Family wellbeing in disadvantaged areas
Conclusions
Relevance of gamification: a critical review.

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