001436857 000__ 05351cam\a2200709\i\4500 001436857 001__ 1436857 001436857 003__ OCoLC 001436857 005__ 20230309004117.0 001436857 006__ m\\\\\o\\d\\\\\\\\ 001436857 007__ cr\un\nnnunnun 001436857 008__ 210527s2021\\\\sz\a\\\\o\\\\\101\0\eng\d 001436857 019__ $$a1253577791$$a1284936857 001436857 020__ $$a9783030764265$$q(electronic bk.) 001436857 020__ $$a3030764265$$q(electronic bk.) 001436857 020__ $$z9783030764258 001436857 020__ $$z3030764257 001436857 0247_ $$a10.1007/978-3-030-76426-5$$2doi 001436857 035__ $$aSP(OCoLC)1252844109 001436857 040__ $$aYDX$$beng$$erda$$epn$$cYDX$$dGW5XE$$dLIP$$dOCLCO$$dEBLCP$$dOCLCF$$dOCLCQ$$dOCLCO$$dCOM$$dOCLCO$$dOCLCQ 001436857 049__ $$aISEA 001436857 050_4 $$aQA76.76.I59$$bI48 2020 001436857 08204 $$a006.7$$223 001436857 1112_ $$aINTETAIN (Conference)$$n(12th :$$d2020 :$$cOnline) 001436857 24510 $$aIntelligent technologies for interactive entertainment :$$b12th EAI international conference, INTETAIN 2020, virtual event, December 12-14, 2020 : proceedings /$$cNavid Shaghaghi, Fabrizio Lamberti, Brian Beams, Reza Shariatmadari, Ahmed Amer (eds.). 001436857 24630 $$aINTETAIN 2020 001436857 264_1 $$aCham :$$bSpringer,$$c[2021] 001436857 264_4 $$c©2021 001436857 300__ $$a1 online resource :$$billustrations (chiefly color) 001436857 336__ $$atext$$btxt$$2rdacontent 001436857 337__ $$acomputer$$bc$$2rdamedia 001436857 338__ $$aonline resource$$bcr$$2rdacarrier 001436857 347__ $$atext file 001436857 347__ $$bPDF 001436857 4901_ $$aLecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$$x1867-8211 ;$$v377 001436857 500__ $$aInternational conference proceedings. 001436857 500__ $$aIncludes author index. 001436857 5050_ $$aBig Ideas and Ethics -- Designing serious games for the mitigation of the impact of massive shootings in a Mexican environment -- An ethical code for commercial VR/AR applications -- On Trusting a Cyber Librarian: How rethinking underlying data storage infrastructure can mitigate risks of automation -- ToDI: A Taxonomy of Derived Indices -- Haptics, IoT, and Audio -- Plug-and-Play Haptic Interaction for Tactile Internet based on WebRTC -- SwingBeats: An IoT Haptic Feedback Ankle Bracelets (HFAB) for Dance Education -- Mona Prisa: A Tool for Behaviour Change in Renewable Energy Communities -- GrainSynth: A Generative Synthesis Tool based on Spatial Interpretations of Sound Samples -- Modeling Audio Distortion Effects with Autoencoder Neural Networks -- Industry and Government -- Investors Embrace Gender Diversity, Not Female CEOs: The Role of Gender in Startup Fundraising -- A Tool for Narrowing the Second Chance Gap -- Machine Learning, Education and Training -- 12 Is Learning by Teaching an Effective Approach in Mixed-Reality Robotic Training Systems? -- Neuroevolution vs Reinforcement Learning for Training Non Player Characters in Games: The Case of a Self Driving Car -- Training Medical Communication Skills with Virtual -- Patients: Literature Review and Directions for Future Research -- Handheld vs. Head-Mounted AR Interaction Patterns for Museums or Guided Tours -- Design and analysis of a virtual reality game to address issues in introductory programming learning -- Low-complexity Workflow for Digitizing Real-world Structures for Use in VR-based Personnel Training -- Acceleration of Therapeutic Use of Brain Computer Interfaces by Development for Gaming -- KeyLight: VR System for Stage Lighting. 001436857 506__ $$aAccess limited to authorized users. 001436857 520__ $$aThis book constitutes the refereed proceedings of the 12th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2020. Due to COVID-19 pandemic the conference was held virtually. The 19 full papers were selected from 49 submissions and present novel, and innovative work in areas including in art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction or entertainment experience. The papers are grouped in sessions on thematical issues on Big Ideas and Ethics; Haptics, Audio, and Internet of Things (IoT); Industry and Government; Machine Learning (ML); and Extended Reality (XR) and Human Computer Interaction (HCI). 001436857 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed June 2, 2021). 001436857 650_0 $$aInteractive multimedia$$vCongresses. 001436857 650_0 $$aEntertainment computing$$vCongresses. 001436857 650_0 $$aArtificial intelligence$$vCongresses. 001436857 650_6 $$aMultimédias interactifs$$vCongrès. 001436857 650_6 $$aDivertissement informatique$$vCongrès. 001436857 650_6 $$aIntelligence artificielle$$vCongrès. 001436857 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001436857 655_7 $$aConference papers and proceedings.$$2lcgft 001436857 655_7 $$aActes de congrès.$$2rvmgf 001436857 655_0 $$aElectronic books. 001436857 7001_ $$aShaghaghi, Navid,$$eeditor. 001436857 7001_ $$aLamberti, Fabrizio,$$eeditor. 001436857 7001_ $$aBeams, Brian,$$eeditor. 001436857 7001_ $$aShariatmadari, Reza,$$eeditor. 001436857 7001_ $$aAmer, Ahmed,$$eeditor. 001436857 830_0 $$aLecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering ;$$v377.$$x1867-8211 001436857 852__ $$bebk 001436857 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-030-76426-5$$zOnline Access$$91397441.1 001436857 909CO $$ooai:library.usi.edu:1436857$$pGLOBAL_SET 001436857 980__ $$aBIB 001436857 980__ $$aEBOOK 001436857 982__ $$aEbook 001436857 983__ $$aOnline 001436857 994__ $$a92$$bISE