UX for XR : user experience design and strategies for immersive technologies / Cornel Hillmann.
2021
QA76.9.H85 H55 2021
Linked e-resources
Linked Resource
Concurrent users
Unlimited
Authorized users
Authorized users
Document Delivery Supplied
Can lend chapters, not whole ebooks
Details
Title
UX for XR : user experience design and strategies for immersive technologies / Cornel Hillmann.
Author
ISBN
9781484270202 (electronic bk.)
1484270207 (electronic bk.)
9781484270196
1484270193
1484270207 (electronic bk.)
9781484270196
1484270193
Published
[Berkeley] : Apress, [2021]
Copyright
©2021
Language
English
Description
1 online resource (xxiv, 255 pages) : illustrations (chiefly color)
Item Number
10.1007/978-1-4842-7020-2 doi
Call Number
QA76.9.H85 H55 2021
Dewey Decimal Classification
004.01/9
Summary
Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead. This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context. UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding. You will: Explore the challenges and opportunities of designing for XR See how spatial interaction is revolutionizing human computer interaction Examine sensory input and interaction beyond the screen Work with 3D Interaction Design and build a strong 3D UX Understand VR and AR essentials for emotion-rich user experiences Apply UX research techniques for the XR space.
Bibliography, etc. Note
Includes bibliographical references and index.
Access Note
Access limited to authorized users.
Source of Description
Description based on print version record.
Series
Design thinking.
Available in Other Form
Linked Resources
Record Appears in
Table of Contents
Introduction
The history and future of XR
The rise of UX and how it drives XR user adoption
UX and experience design : from screen to 3D space
Pioneering platforms and UX learnings
Practical approaches : UX and XR in the real world.
The history and future of XR
The rise of UX and how it drives XR user adoption
UX and experience design : from screen to 3D space
Pioneering platforms and UX learnings
Practical approaches : UX and XR in the real world.