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Table of Contents
Positing A Sense of Agency-Aware Persuasive AI
Its Theoretical and Computational Frameworks
Designing Effective Dialogue Content for a Virtual Coaching Team Using the Interaction Process Analysis and Interpersonal Circumplex Models
Towards Adaptive Robotic Tutors in Universities: A Field Study
Predicting Exercise Adherence and Physical Activity in Older Adults Based on Tablet Engagement: A Post Hoc Study
Towards an Automatic Generation of Persuasive Messages
Persuasive Social Robot using Reward Power over Repeated Instance of Persuasion
Planning Habit: Daily Planning Prompts with Alexa
Emotional Feedback to Mitigate Aggressive Driving: A Real-World Driving Study
Mobile Persuasive Application for Responsible Alcohol Use: Drivers for Use and Impact of Social Influence Strategies
Improving Context-Aware Habit-Support Interventions Using Egocentric Visual Contexts
Disparate Impact Diminishes Consumer Trust Even for Advantaged Users
Towards Better Rating Scale Design : An Experimental Analysis on the Influence of User Preference and Visual Cues on User Response
From Persuasive to Credible: Which User Perceptions of Persuasive Design Elements Influence Perceived Credibility
Exploring the Impact of Persuasive Features on Customer Satisfaction Levels of E-Commerce Websites Based on the Kano Model
The Role of Emotional Expression in Behavior Change Coaching by a Social Robot
Exploring the Impact of Color on User Ratings: A Personality and Culture-Based Approach
Making Them Use It: User Perceptions that Determine the Acceptance of Persuasive Interventions for Child Healthcare
A Systematic Review of Persuasive Strategies in Mobile E-Commerce Applications and Their Implementations
Using Inspiration Cards for Designing Persuasive Technology to Improve Creative Situations
Users Want Diverse, Multiple, and Personalized Behavior Change Support: Need-Finding Survey
Theory-Informed Design Guidelines for Shared Decision Making Tools for Health Behaviour Change
Perceptions of Ethics in Persuasive User Interfaces
The Fine Line between Persuasion and Digital Addiction
Defining Features of Behavior Design
and Where to Go Next
Do we Need User Manuals for Persuasive Systems or are the Systems Supposed to be Self-Explanatory.
Its Theoretical and Computational Frameworks
Designing Effective Dialogue Content for a Virtual Coaching Team Using the Interaction Process Analysis and Interpersonal Circumplex Models
Towards Adaptive Robotic Tutors in Universities: A Field Study
Predicting Exercise Adherence and Physical Activity in Older Adults Based on Tablet Engagement: A Post Hoc Study
Towards an Automatic Generation of Persuasive Messages
Persuasive Social Robot using Reward Power over Repeated Instance of Persuasion
Planning Habit: Daily Planning Prompts with Alexa
Emotional Feedback to Mitigate Aggressive Driving: A Real-World Driving Study
Mobile Persuasive Application for Responsible Alcohol Use: Drivers for Use and Impact of Social Influence Strategies
Improving Context-Aware Habit-Support Interventions Using Egocentric Visual Contexts
Disparate Impact Diminishes Consumer Trust Even for Advantaged Users
Towards Better Rating Scale Design : An Experimental Analysis on the Influence of User Preference and Visual Cues on User Response
From Persuasive to Credible: Which User Perceptions of Persuasive Design Elements Influence Perceived Credibility
Exploring the Impact of Persuasive Features on Customer Satisfaction Levels of E-Commerce Websites Based on the Kano Model
The Role of Emotional Expression in Behavior Change Coaching by a Social Robot
Exploring the Impact of Color on User Ratings: A Personality and Culture-Based Approach
Making Them Use It: User Perceptions that Determine the Acceptance of Persuasive Interventions for Child Healthcare
A Systematic Review of Persuasive Strategies in Mobile E-Commerce Applications and Their Implementations
Using Inspiration Cards for Designing Persuasive Technology to Improve Creative Situations
Users Want Diverse, Multiple, and Personalized Behavior Change Support: Need-Finding Survey
Theory-Informed Design Guidelines for Shared Decision Making Tools for Health Behaviour Change
Perceptions of Ethics in Persuasive User Interfaces
The Fine Line between Persuasion and Digital Addiction
Defining Features of Behavior Design
and Where to Go Next
Do we Need User Manuals for Persuasive Systems or are the Systems Supposed to be Self-Explanatory.