001437884 000__ 07048cam\a2200661\i\4500 001437884 001__ 1437884 001437884 003__ OCoLC 001437884 005__ 20230309004237.0 001437884 006__ m\\\\\o\\d\\\\\\\\ 001437884 007__ cr\cn\nnnunnun 001437884 008__ 210707s2021\\\\sz\a\\\\o\\\\\101\0\eng\d 001437884 019__ $$a1266812015 001437884 020__ $$a9783030770778$$q(electronic bk.) 001437884 020__ $$a303077077X$$q(electronic bk.) 001437884 020__ $$z9783030770761$$q(print) 001437884 0247_ $$a10.1007/978-3-030-77077-8$$2doi 001437884 035__ $$aSP(OCoLC)1259332471 001437884 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dOCLCO$$dEBLCP$$dOCLCF$$dDCT$$dOCLCQ$$dCOM$$dOCLCO$$dN$T$$dOCLCQ 001437884 049__ $$aISEA 001437884 050_4 $$aQA76.9.U83 001437884 08204 $$a005.437$$223 001437884 1112_ $$aCCD (Conference)$$n(13th :$$d2021 :$$cOnline) 001437884 24510 $$aCross-cultural design :$$bapplications in arts, learning, well-being, and social development : 13th International Conference, CCD 2021, held as part of the 23rd HCI International Conference, HCII 2021, Virtual event, July 24-29, 2021, Proceedings.$$nPart II /$$cPei-Luen Patrick Rau (ed.). 001437884 2463_ $$aCCD 2021 001437884 2463_ $$aApplications in arts, learning, well-being, and social development 001437884 264_1 $$aCham, Switzerland :$$bSpringer,$$c[2021] 001437884 300__ $$a1 online resource (xix, 472 pages) :$$billustrations (some color) 001437884 336__ $$atext$$btxt$$2rdacontent 001437884 337__ $$acomputer$$bc$$2rdamedia 001437884 338__ $$aonline resource$$bcr$$2rdacarrier 001437884 347__ $$atext file 001437884 347__ $$bPDF 001437884 4901_ $$aLecture notes in computer science ;$$v12772 001437884 4901_ $$aLNCS sublibrary, SL 3, Information systems and applications, incl. internet/web, and HCI 001437884 500__ $$aIncludes author index. 001437884 5050_ $$aCulture, Arts and Creativity -- The Strategies of Experiential Design in the Creative Life Industry -- ISDT Case Study of Cultivation of Employees' Creativity in Cultural and Creative Industries -- The Museum of Dreams: Exploring a "Dreaming" Visual Experience via Machine Vision and Visual Synthesis -- From Imitation to Innovation: A Case Study of An Amateur Artist -- A Study on the Cognitive Differences of Incomplete Beauty in Sculptures among Audiences -- A Study of Applying Bauhaus Design Idea into the Reproduction of the Triadic Ballet -- Discussing the Aesthetic Emotion of Artworks by AI and Human Artists with the Mediating Variable of Aesthetic Fluency -- A Study of Chinese Audience Preferences for Mythological Film and Television Works -- Discussing how the Viewer, the Author, and the Work See and be Seen in the Photography Works of "Farewell to the Island" -- Culture, Learning and Well-being -- ISDT Case Study of We'll App for Postpartum Depression Women -- A Study on User Experience of COVID-19 Emergency Communication Platform from Cross-cultural Perspective of View -- Study on the Effect of Art Training on Proportion Control -- The Effect of We'll App on Social-Support, Self-Efficacy, and EPDS for PPD -- Description of Role Orientation of College Teachers in Online Education under Epidemic Emergency -- Taking Micro-Breaks at Work: Effects of Watching Funny Short-form Videos on Subjective Experience, Physiological Stress, and Task Performance -- ISDT Case Study of Loving Kindness Meditation for Flight Attendants -- Study on Creative Learning Strategies of Gender Grouping in Collaborative Learning of Graduation Project -- Work-Life Imbalance, Health and Wellbeing of Older Workers: A Meta-Analysis -- Cross-cultural Education: The Effects of AR Technology and Learning Styles on Learning Achievements of Sculpture Course -- Application of Experience Design in Environmental Education Experience Activities -- What Do Young Adults Like About E-planting? A Questionnaire Survey -- Social Change and Social Development -- Exploring the Applicability of User-Centred Design Practices in Rural Yemen -- Redesign, Transformation and Reflection of Local Marriage Custom Articles: A Case Study of "Ten-Mile Red Dowry" -- Speculative Scenarios: The Exhibition as a New Space of Thinking -- Innovation Geometry Model as a Way to Explore Future Innovative Opportunities -- A Case Study of Social Innovation based on Ten Years' Practice-Taking the Project of "Design for Country" in Shanghai as an Example -- User Experience: The Motivation and Promotion of Livestreaming Innovation in Chinese Marketing -- Industrial Internet Talent Cultivation in China from the Perspective of Undergraduate Majors -- A Study of Machine Ethics in Human-Artificial Intelligence Interactions -- Design Strategies of Multifunctional Exhibition for Community Regeneration: Two Case Studies in Beijing -- 'Blooming': A Design Concept for Period Poverty in Rural Areas of China -- The Vista of Information Communication Technology in the Ageing Society: a Perspective from Elderly's Core Needs -- Valuing Social Media Affordances -- A Step towards Inclusive Design and Cross-Cultural Communication: Rethinking the Design of Public Bus Services in Hefei based on the behaviour of International Student Users. 001437884 506__ $$aAccess limited to authorized users. 001437884 520__ $$aThe three-volume set LNCS 12771-12773 constitutes the refereed proceedings of the 13th International Conference on Cross-Cultural Design, CCD 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 poster papers included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-cultural experience design; cross-cultural product design; cultural differences and cross-cultural communication; Part II: Culture, arts and creativity; culture, learning and well-being; social change and social development; Part III: CCD in cultural heritage and tourism; CCD in autonomous vehicles and driving; CCD in virtual agents, robots and intelligent assistants. 001437884 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed July 7, 2021). 001437884 650_0 $$aHuman-computer interaction$$vCongresses. 001437884 650_0 $$aUser-centered system design$$vCongresses. 001437884 650_6 $$aConception participative (Conception de systèmes)$$vCongrès. 001437884 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001437884 655_7 $$aConference papers and proceedings.$$2lcgft 001437884 655_7 $$aActes de congrès.$$2rvmgf 001437884 655_0 $$aElectronic books. 001437884 7001_ $$aRau, Pei-Luen Patrick,$$eeditor. 001437884 7112_ $$aInternational Conference on Human-Computer Interaction$$n(23rd :$$d2021 :$$cOnline) 001437884 77608 $$iPrint version:$$z9783030770761 001437884 77608 $$iPrint version:$$z9783030770785 001437884 830_0 $$aLecture notes in computer science ;$$v12772. 001437884 830_0 $$aLNCS sublibrary.$$nSL 3,$$pInformation systems and applications, incl. Internet/Web, and HCI. 001437884 852__ $$bebk 001437884 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-030-77077-8$$zOnline Access$$91397441.1 001437884 909CO $$ooai:library.usi.edu:1437884$$pGLOBAL_SET 001437884 980__ $$aBIB 001437884 980__ $$aEBOOK 001437884 982__ $$aEbook 001437884 983__ $$aOnline 001437884 994__ $$a92$$bISE