001437886 000__ 06030cam\a2200649\i\4500 001437886 001__ 1437886 001437886 003__ OCoLC 001437886 005__ 20230309004237.0 001437886 006__ m\\\\\o\\d\\\\\\\\ 001437886 007__ cr\cn\nnnunnun 001437886 008__ 210707s2021\\\\sz\a\\\\o\\\\\101\0\eng\d 001437886 019__ $$a1266809352 001437886 020__ $$a9783030774141$$q(electronic bk.) 001437886 020__ $$a3030774147$$q(electronic bk.) 001437886 020__ $$z9783030774134$$q(print) 001437886 0247_ $$a10.1007/978-3-030-77414-1$$2doi 001437886 035__ $$aSP(OCoLC)1259332522 001437886 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dOCLCO$$dOCLCF$$dDCT$$dOCLCQ$$dOCLCO$$dCOM$$dOCLCO$$dOCLCQ 001437886 049__ $$aISEA 001437886 050_4 $$aQA76.9.H85 001437886 08204 $$a004.01/9$$223 001437886 1112_ $$aHCI-Games (Conference)$$n(3rd :$$d2021 :$$cOnline) 001437886 24510 $$aHCI in games :$$bserious and immersive games : third International Conference, HCI-Games 2021, held as part of the 23rd HCI International Conference, HCII 2021, Virtual event, July 24-29, 2021, Proceedings.$$nPart II /$$cXiaowen Fang (ed.). 001437886 2463_ $$aHCI-Games 2021 001437886 2463_ $$aSerious and immersive games 001437886 264_1 $$aCham, Switzerland :$$bSpringer,$$c[2021] 001437886 300__ $$a1 online resource (xxiii, 401 pages) :$$billustrations (some color) 001437886 336__ $$atext$$btxt$$2rdacontent 001437886 337__ $$acomputer$$bc$$2rdamedia 001437886 338__ $$aonline resource$$bcr$$2rdacarrier 001437886 347__ $$atext file 001437886 347__ $$bPDF 001437886 4901_ $$aLecture notes in computer science ;$$v12790 001437886 4901_ $$aLNCS sublibrary : SL 3, Information systems and applications, incl. internet/web, and HCI 001437886 500__ $$aIncludes author index. 001437886 5050_ $$aMindful Gaming: User Experiences with Headspace and Walden, a Game -- Gamification of ERP Training in Local Governments -- Orpheus: A Voice-Controlled Game to Train Pitch Matching -- Influence of a Video Game on Children's Attention to Food: Should Games Be Served with a Character during Mealtime? -- LUDUS MAGNUS -- A Serious Game for Learning the Latin Language -- PLAY for LEARNING: Serious Games to Assist Learning of Basic Didactic Concepts: a Pilot Study -- Improve Students' Learning Experience in General Chemistry Laboratory Courses? -- A Study on Serious Game Practice to Improve Children's Global Competence -- JomGear Grind Games: Enjoy Your Learning -- Understanding the Impact on Learners' Reading Performance and Behaviour of Matching E-Learning Material to Dyslexia Type and Reading Skill Level -- Scaffolding Executive Function in Game-based Learning to Improve Productive Persistence and Computational Thinking in Neurodiverse Learners -- A Framework of Gamified Learning Design Targeting Behavior Change and Design of a Gamificated Time Management Training Manual -- Can Games and Gamification Improve Online Learners' Outcomes and Satisfaction on the Madrasati Platform in Saudi Arabia? -- Methodological Considerations for Understanding Students' Problem Solving Processes and Affective Trajectories During Game-based Learning: A Data Fusion Approach -- Using Eye Tracking for Research on Learning and Computational Thinking -- Evaluating the Use of Visual Prompts in Online Meeting Applications for Kindergarteners -- Gamification Design Predicaments for E-learning -- Game Design, Creativity and e-Learning: The Challenges of Beginner Level Immersive Language Learning Games -- Design and Application Research of Gamification in University Curriculum Taking the Course of TV Camera for Example -- Children's Learning through Touchscreen Games: The Role of Background Music and Touchscreen Experience -- Gamified Education in K-12 -- Virtual Reality for Rich Interaction with Cultural Heritage Sites -- Towards the Mixed-Reality Platform for the Learning of Children with Autism Spectrum Disorder (ASD): A Case Study in Qatar -- Peruggia: A First-Person Strategy Game Studying Movement Patterns in Museums -- Research on the Interaction Method that can Alleviate Cybersickness in Virtual Reality Games -- Exploring Coordination Patterns in VR-based Rehabilitation for Stroke using the Kinect Sensor -- The Woods': A Mixed-Reality Multiplayer Cooperative Game. 001437886 506__ $$aAccess limited to authorized users. 001437886 520__ $$aThis two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 poster papers included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The regular papers of DAPI 2021, Distributed, Ambient and Pervasive Interactions, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics. The regular papers of DAPI 2021, Distributed, Ambient and Pervasive Interactions, are organized in topical sections named: Serious Games; Gamification and Learning; Mixed and Virtual Reality Games. 001437886 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed July 7, 2021). 001437886 650_0 $$aComputer games$$vCongresses. 001437886 650_0 $$aHuman-computer interaction$$vCongresses. 001437886 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001437886 655_7 $$aConference papers and proceedings.$$2lcgft 001437886 655_7 $$aActes de congrès.$$2rvmgf 001437886 655_0 $$aElectronic books. 001437886 7001_ $$aFang, Xiaowen,$$eeditor. 001437886 7112_ $$aInternational Conference on Human-Computer Interaction$$n(23rd :$$d2021 :$$cOnline) 001437886 77608 $$iPrint version: $$z9783030774134 001437886 77608 $$iPrint version: $$z9783030774158 001437886 830_0 $$aLecture notes in computer science ;$$v12790. 001437886 830_0 $$aLNCS sublibrary.$$nSL 3,$$pInformation systems and applications, incl. Internet/Web, and HCI. 001437886 852__ $$bebk 001437886 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-030-77414-1$$zOnline Access$$91397441.1 001437886 909CO $$ooai:library.usi.edu:1437886$$pGLOBAL_SET 001437886 980__ $$aBIB 001437886 980__ $$aEBOOK 001437886 982__ $$aEbook 001437886 983__ $$aOnline 001437886 994__ $$a92$$bISE