001437887 000__ 06313cam\a2200649\i\4500 001437887 001__ 1437887 001437887 003__ OCoLC 001437887 005__ 20230309004237.0 001437887 006__ m\\\\\o\\d\\\\\\\\ 001437887 007__ cr\cn\nnnunnun 001437887 008__ 210707s2021\\\\sz\a\\\\o\\\\\101\0\eng\d 001437887 019__ $$a1266811171 001437887 020__ $$a9783030772772$$q(electronic bk.) 001437887 020__ $$a3030772772$$q(electronic bk.) 001437887 020__ $$z9783030772765$$q(print) 001437887 0247_ $$a10.1007/978-3-030-77277-2$$2doi 001437887 035__ $$aSP(OCoLC)1259332526 001437887 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dOCLCO$$dOCLCF$$dDCT$$dOCLCQ$$dCOM$$dOCLCO$$dOCLCQ 001437887 049__ $$aISEA 001437887 050_4 $$aQA76.9.H85 001437887 08204 $$a004.01/9$$223 001437887 1112_ $$aHCI-Games (Conference)$$n(3rd :$$d2021 :$$cOnline) 001437887 24510 $$aHCI in games :$$bexperience design and game mechanics : third International Conference, HCI-Games 2021, held as part of the 23rd HCI International Conference, HCII 2021, Virtual event, July 24-29, 2021, Proceedings.$$nPart I /$$cXiaowen Fang (ed.). 001437887 2463_ $$aHCI-Games 2021 001437887 2463_ $$aExperience design and game mechanics 001437887 264_1 $$aCham, Switzerland :$$bSpringer,$$c[2021] 001437887 300__ $$a1 online resource (xxiii, 423 pages) :$$billustrations (some color) 001437887 336__ $$atext$$btxt$$2rdacontent 001437887 337__ $$acomputer$$bc$$2rdamedia 001437887 338__ $$aonline resource$$bcr$$2rdacarrier 001437887 347__ $$atext file 001437887 347__ $$bPDF 001437887 4901_ $$aLecture notes in computer science ;$$v12789 001437887 4901_ $$aLNCS sublibrary, SL 3, Information systems and applications, incl. internet/web, and HCI 001437887 500__ $$aIncludes author index. 001437887 5050_ $$aToward a Theory-Driven Model of Emotional Interaction Design in Mobile Games Research -- A Specific Measurable Model -- How Can Test Results be Influenced by Interactive Prototypes and Design Manuscripts? -- HEROES: an Action Game enabling Players With and Without Disabilities to Play Together -- Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video Games -- Foresthlon: Investigating Gender Experience through a Hybrid BCI Game -- Research on User Experience Optimization for Tutorial Design of Battle Royale Games Based on Grey AHP Theory -- Horror Ludens: Using Fear to Construct Meaning in Video Games -- Persuasive Technology in Games: A Brief Review and Reappraisa -- Analyzing and Prioritizing Usability Issues in Games -- The Design of Buttons in MMO Mobile Game's Battle Interface -- esearch on the Quantization of User Experience of Spectator Mode in Moba Games -- Computer-Aided Games-Based Learning for Children with Autism -- Analysis of the Competitiveness of Asymmetric Games in the Market -- A Systematic Review of the Effect of Gamification on Adherence across Disciplines -- An Exploration of the Fear of Attack Strategy in Chess and its Influence on Class-A Players of Different Chess Personalities: An Exploration Using Virtual Humans -- The Factorial Structure and Underlying Contributors of Parents' Behavioral Involvement in Children's Video Game Use -- In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model -- Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD Scale -- The Foundations and Frontiers of Research on the Effect of Video Games on Child Development: A Scientometrics and Knowledge-Mapping Analysis Based on CiteSpace -- Using Neural-Network-Driven Image Recognition Software to Detect Emotional Reactions in the Face of a Player while Playing a Horror Video Game -- Exploratory and Confirmatory Factor Analysis of the Chinese Young Children's Video-gaming Questionnaire -- Using Multiple Data Streams in Executive Function Training Games to Optimize Outcomes for Neurodiverse Populations -- Gameplay as Network: Understanding the Consequences of Automation on Play and Use -- Hitboxes: A Survey about Collision Detection in Video Games -- Adaptive Gamification and its Impact on Performance -- Designing Interactive Storytelling Games to Teach Computational Thinking -- In-Game Advertising: Brand Integration and Player Involvement as Key Influencing Factors on Brand Recall -- Detecting Real-Time Correlated Simultaneous Events in Microblogs: The case of Men's Olympic Football -- UNITY-Things: An Internet-of-Things Software Framework Integrating Arduino-Enabled Remote Devices with the UNITY Game Engine -- The Effects of Vibration on Assisting Game Play and Improving Player Engagement when Lacking Sound -- Investigating the Impact of Task Significance on Task Engagement and Enjoyment in Digital Games. 001437887 506__ $$aAccess limited to authorized users. 001437887 520__ $$aThis two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 poster papers included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The regular papers of DAPI 2021, Distributed, Ambient and Pervasive Interactions, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics. 001437887 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed July 7, 2021). 001437887 650_0 $$aComputer games$$vCongresses. 001437887 650_0 $$aHuman-computer interaction$$vCongresses. 001437887 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001437887 655_7 $$aConference papers and proceedings.$$2lcgft 001437887 655_7 $$aActes de congrès.$$2rvmgf 001437887 655_0 $$aElectronic books. 001437887 7001_ $$aFang, Xiaowen,$$eeditor. 001437887 7112_ $$aInternational Conference on Human-Computer Interaction$$n(23rd :$$d2021 :$$cOnline) 001437887 77608 $$iPrint version: $$z9783030772765 001437887 77608 $$iPrint version: $$z9783030772789 001437887 830_0 $$aLecture notes in computer science ;$$v12789. 001437887 830_0 $$aLNCS sublibrary.$$nSL 3,$$pInformation systems and applications, incl. Internet/Web, and HCI. 001437887 852__ $$bebk 001437887 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-030-77277-2$$zOnline Access$$91397441.1 001437887 909CO $$ooai:library.usi.edu:1437887$$pGLOBAL_SET 001437887 980__ $$aBIB 001437887 980__ $$aEBOOK 001437887 982__ $$aEbook 001437887 983__ $$aOnline 001437887 994__ $$a92$$bISE