001437888 000__ 07380cam\a2200661\i\4500 001437888 001__ 1437888 001437888 003__ OCoLC 001437888 005__ 20230309004237.0 001437888 006__ m\\\\\o\\d\\\\\\\\ 001437888 007__ cr\cn\nnnunnun 001437888 008__ 210707s2021\\\\sz\a\\\\o\\\\\101\0\eng\d 001437888 019__ $$a1266810136 001437888 020__ $$a9783030770747$$q(electronic bk.) 001437888 020__ $$a3030770745$$q(electronic bk.) 001437888 020__ $$z9783030770730$$q(print) 001437888 0247_ $$a10.1007/978-3-030-77074-7$$2doi 001437888 035__ $$aSP(OCoLC)1259333659 001437888 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dOCLCO$$dEBLCP$$dOCLCF$$dDCT$$dOCLCQ$$dOCLCO$$dCOM$$dOCLCO$$dOCLCQ 001437888 049__ $$aISEA 001437888 050_4 $$aQA76.9.U83 001437888 08204 $$a005.437$$223 001437888 1112_ $$aCCD (Conference)$$n(13th :$$d2021 :$$cOnline) 001437888 24510 $$aCross-cultural design :$$bexperience and product design across cultures : 13th International Conference, CCD 2021, held as part of the 23rd HCI International Conference, HCII 2021, Virtual event, July 24-29, 2021, Proceedings.$$nPart I /$$cPei-Luen Patrick Rau (ed.). 001437888 2463_ $$aCCD 2021 001437888 2463_ $$aExperience and product design across cultures 001437888 264_1 $$aCham, Switzerland :$$bSpringer,$$c[2021] 001437888 300__ $$a1 online resource (xxvii, 564 pages) :$$billustrations (some color) 001437888 336__ $$atext$$btxt$$2rdacontent 001437888 337__ $$acomputer$$bc$$2rdamedia 001437888 338__ $$aonline resource$$bcr$$2rdacarrier 001437888 347__ $$atext file 001437888 347__ $$bPDF 001437888 4901_ $$aLecture notes in computer science ;$$v12771 001437888 4901_ $$aLNCS sublibrary, SL 3, Information systems and applications, incl. internet/web, and HCI 001437888 500__ $$aIncludes author index. 001437888 5050_ $$aCross-Cultural Experience Design -- A Project-Based Study on User Guidance for Interaction Design -- Development of More Concept Words Leads to the Generation of More Idea Sketches -- Facial Feature Recognition System Development for Enhancing Customer Experience in Cosmetics -- Maintenance Feasibility Analysis Based on a Comprehensive Indicator -- Design for the Speculative Future as a Knowledge Source -- Effects of Players' Social Competence on Social Behaviors and Role choice in Team-Based Multiplayers Online Games -- A Study on the Influence of Intercultural Curation on the Brand Loyalty of Cultural Creative Park Based on the Experiential Marketing Theory -- The Core Values and Methodology of Cross-Cultural I-Sustainability Design Thinking -- Sound Signal Sensitivity of Subjective Auditory Features -- A Preliminary Study on the Effect of Somatosensory Games upon Children's Activity Space and Bodily Movements -- Motion Illusion on Form with Different Types of Line Graphic -- Rethinking the Body as a Humanistic Intervention : Teaching HCI with a Recognition of Multiplicity -- A Novel Approach Combined with Therbligs and VACP Model to Evaluate the Workload During Simulated Maintenance Task -- Shift in Computation -- Tangible to Intangible -- Future Footprint: A Future Signal-driven Design Ideation Tool -- Cross-Cultural Product Design -- Cross-cultural Design: A Set of Design Heuristics for Concept Generation of Sustainable Packagings -- Exploring the Integration of Emotion and Technology to Create Product Value : A Case Study on QisDesign Lighting -- Identification of Product Functional Images among Older Adults -- Universal Design: Auxiliary Chopsticks Design for the Elderly -- Placemaking with Creation: A Case Study in Cultural Product Design -- Usability of Self-service Beverage and Snack Vending Machines -- Smart Product Design for Food Waste Problem in the Canteen of Chinese University -- Cross-cultural Research on Consumer Decision Making of HNB Product Modeling based on Eye Tracking -- On the Zen Connotation in Product Design -- Employing a User-Centered Elder and Youth Co-Creation Approach for a Design of a Medication Bag: A Preliminary Study -- Co-Creating Experience in Engaging Customers with Product Development: A Case Study of Hair Products -- Research on Upper Extremity Rehabilitation Product Use Needs and Development Suggestions -- The Impact of Cross-Cultural Trade Conflicts on the Product Design Strategies of Chinese Home Appliance Enterprises -- Cultural Differences and Cross-Cultural Communication -- Deep Learning Model for Humor Recognition of Different Cultures -- Expressing Agreement in Swedish and Chinese: A Case Study of Communicative Feedback in First-Time Encounters -- The Strategic Advantages of Artificial Intelligence System for Product Design Teams with Diverse Cross-Domain Knowledge -- Memorability of Japanese Mnemonic Passwords -- The Research of Willingness to Use Japanese Apps and TAM -- Cultural Differences Demonstrated by TV series: A Cross-cultural Analysis of Multimodal Features -- Trust and Trustworthiness in Northeast Asia -- Observing the Influence of Cultural Differences within India on User Experience of an E-Commerce Application: an Experimental Investigation -- Competency Model of Chinese Internet Product Managers -- The Effectiveness of Scene-based Icons Inspired by the Oracle Bone Script in Cross-cultural Communication -- Cultural Discourse in User Behavior : transfer of Thought in Keyboard Key Practice -- Multimodal Features as A Novel Method for Cross-Cultural Studies -- Comparison of Chinese and Foreign Studies on Skilled Talents Training for Industrial Internet. 001437888 506__ $$aAccess limited to authorized users. 001437888 520__ $$aThe three-volume set LNCS 12771-12773 constitutes the refereed proceedings of the 13th International Conference on Cross-Cultural Design, CCD 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 poster papers included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-cultural experience design; cross-cultural product design; cultural differences and cross-cultural communication; Part II: Culture, arts and creativity; culture, learning and well-being; social change and social development; Part III: CCD in cultural heritage and tourism; CCD in autonomous vehicles and driving; CCD in virtual agents, robots and intelligent assistants. 001437888 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed July 7, 2021). 001437888 650_0 $$aHuman-computer interaction$$vCongresses. 001437888 650_0 $$aUser-centered system design$$vCongresses. 001437888 650_6 $$aConception participative (Conception de systèmes)$$vCongrès. 001437888 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001437888 655_7 $$aConference papers and proceedings.$$2lcgft 001437888 655_7 $$aActes de congrès.$$2rvmgf 001437888 655_0 $$aElectronic books. 001437888 7001_ $$aRau, Pei-Luen Patrick,$$eeditor. 001437888 7112_ $$aInternational Conference on Human-Computer Interaction$$n(23rd :$$d2021 :$$cOnline) 001437888 77608 $$iPrint version: $$z9783030770730 001437888 77608 $$iPrint version: $$z9783030770754 001437888 830_0 $$aLecture notes in computer science ;$$v12771. 001437888 830_0 $$aLNCS sublibrary.$$nSL 3,$$pInformation systems and applications, incl. Internet/Web, and HCI. 001437888 852__ $$bebk 001437888 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-030-77074-7$$zOnline Access$$91397441.1 001437888 909CO $$ooai:library.usi.edu:1437888$$pGLOBAL_SET 001437888 980__ $$aBIB 001437888 980__ $$aEBOOK 001437888 982__ $$aEbook 001437888 983__ $$aOnline 001437888 994__ $$a92$$bISE