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Quiz Tools in Algorithms Courses: Applying Educational Gamification Design Principles and Encouraging Students' Interaction
FLCARA: Frog Life Cycle Augmented Reality Game-based Learning Application
Preschool Children Scientific Concept and Developing their Creativity
Transforming Classic Learning Games with the Use of AR: The Case of the Word Hangman Game
Educational Video Game Design for Teaching and Learning Musical Harmony
A Video Game-Like Approach to Supporting Novices in Learning Programming
Completeness and Collaboration in the Early Design Phase of Learning Games: Do Ideation Cards Provide Scaffolding?
Mobile Game-Based Learning in Distance Education: A Mixed Analysis of Learners' Emotions and Gaming Features
Tangible Solutions for Learning Basic Math Skills: Exploring Concepts of Emotions and Enaction
University Student Surveys using Chatbots: Artificial Intelligence Conversational Agents
An Overview of the Use of Chatbots in Medical and Healthcare Education
Studying how to Apply Chatbots Technology in Higher-Education: First Results and Future Strategies
'Are you OK?' Students' Trust in a Chatbot Providing Support Opportunities
Usability and User Experience of a Chat Application with Integrated Educational Chatbot Functionalities
Envisioned Pedagogical Uses of Chatbots in Higher Education and Perceived Benefits and Challenges
Towards a New Chemistry Learning Platform with Virtual Reality and Haptics
Effect of Height in Telepresence Robots on the Users' Spatial Awareness
Driving Success: Virtual Team Building through Telepresence Robots
Design of Children's Entertainment & Education Products Based on AR Technology
Heritage Augmented Reality Applications for Enhanced User Experience
A Case Study of AR Videogames for Children at Archeological Site of Empuries, Spain
Evaluation Design for Learning with Mixed Reality in Mining Education based on a Literature Review
Acceptance of Social and Telepresence Robot Assistance in German Households
Student Response Systems in Remote Teaching
E-Learning and M-Learning Technological Intervention in Favor of Mathematics
Teaching Lung Pathology during a Pandemic: Can Further Developments of an Online Quiz Primer Improve the Engagement of Students in a Completely on-Line Delivery?
How to Asses Empathy during Online Classes
CodeLab: an Online Laboratory for Learning to Code
Engaging Students in Online Language Learning during a Pandemic
The Global Challenge of Designing E-learning Tools for Computational Thinking: a Comparison between East Asia and Scandinavia
The Effects of the Sudden Switch to Remote Learning Due to Covid-19 on HBCU Students and Faculty
From Studios to Laptops: Challenges in Imparting Design Education Virtually
Teaching-Learning in the Industrial Engineering Career in Times of COVID-19
Designing Learning Environments in a Digital Time : Experiences in two Different Subjects at NTNU, Norway Autumn 2020
Rapid Response to the Needs of ESL Students of a Technical University in the Time of Emergency Covid-19 Transfer to Online Classes: ITMO University Case Study.

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