001437909 000__ 07273cam\a2200685\i\4500 001437909 001__ 1437909 001437909 003__ OCoLC 001437909 005__ 20230309004238.0 001437909 006__ m\\\\\o\\d\\\\\\\\ 001437909 007__ cr\cn\nnnunnun 001437909 008__ 210708s2021\\\\sz\a\\\\o\\\\\101\0\eng\d 001437909 019__ $$a1266809228 001437909 020__ $$a9783030782276$$q(electronic bk.) 001437909 020__ $$a3030782271$$q(electronic bk.) 001437909 020__ $$z9783030782269$$q(print) 001437909 0247_ $$a10.1007/978-3-030-78227-6$$2doi 001437909 035__ $$aSP(OCoLC)1259423536 001437909 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dOCLCO$$dOCLCF$$dOCLCO$$dDCT$$dOCLCO$$dOCLCQ$$dCOM$$dOCLCO$$dOCLCQ 001437909 049__ $$aISEA 001437909 050_4 $$aQA76.9.U83 001437909 08204 $$a005.437$$223 001437909 1112_ $$aDUXU (Conference)$$n(10th :$$d2021 :$$cOnline) 001437909 24510 $$aDesign, user experience, and usability :$$bdesign for contemporary technological environments : 10th International Conference, DUXU 2021, held as part of the 23rd HCI International Conference, HCII 2021, Virtual event, July 24-29, 2021, Proceedings.$$nPart III /$$cMarcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus (eds.). 001437909 2463_ $$aDUXU 2021 001437909 2463_ $$aDesign for contemporary technological environments 001437909 264_1 $$aCham, Switzerland :$$bSpringer,$$c[2021] 001437909 300__ $$a1 online resource (xx, 588 pages) :$$billustrations (some color) 001437909 336__ $$atext$$btxt$$2rdacontent 001437909 337__ $$acomputer$$bc$$2rdamedia 001437909 338__ $$aonline resource$$bcr$$2rdacarrier 001437909 347__ $$atext file 001437909 347__ $$bPDF 001437909 4901_ $$aLecture notes in computer science ;$$v12781 001437909 4901_ $$aLNCS sublibrary, SL 3, Information systems and applications, incl. internet/web, and HCI 001437909 500__ $$aIncludes author index. 001437909 5050_ $$aHybrid Teaching Application and Exploration in the Mobile Media Era: Taking the "Interactive Animation" Course as an Example -- Effects of Visual Cue Design and Gender Differences on Wayfinding using Mobile Devices -- Can I talk to Mickey Mouse Through my Phone? Children's Understanding of the Functions of Mobile Phones -- Design Innovation of Intangible Cultural Heritage: Challenges on the Basis of Mobile Phone Culture -- The Influence of Icons on the Visual Search Performance of APP List Menu -- Usability Assessment of the XiaoAi Touch Screen Speaker -- Insights and Lessons Learned from the Design, Development and Deployment of Pervasive Location-based Mobile Systems "in the Wild" -- Designing the Security Enhancement Features in the Future Headphone Experience -- Usability Assessment of the OSMO Pocket Mini Sport Video Camera and Improvement Plan -- The Design of a Mobile App to Promote Young People's Digital Financial Literacy -- User Experience in Augmented Reality: A Holistic Evaluation of a Prototype for Assembly Instructions -- Virtual Reality and Ergonomics: Making the Immersive Experience -- ExperienceDNA -- A framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology -- A Study on VR Training of Baseball Athletes -- Augmented Reality Enhanced Traditional Paper Book Reading Experience Design: A Case for University Library -- Potential Integration of Virtual Reality and Sound for University Student Experience Therapy -- Practical Use of Edutainment Systems for Science Museums with XR Technology -- Immersive and Interactive Digital Stage Design based on Computer Automatic Virtual Environment and Performance Experience Innovation -- Research on Virtual Reality for Intelligent Sculpting Teaching Experience of Printmaking Art in Primary and Secondary Schools -- An Experimental Study of the Cognitive Load of In-vehicle Multiscreen Connected HUD -- Interfacing With The Macromedium The Web 4.0 And The Digital Media Converging into a Medium of all Media -- Spheroids as Playful Audiovisual Interface on Tabletop Display -- Path of Protecting Intellectual Property Rights on Fashion Design -- Digital Fashion Communication: an Explorative Study of Fashion Newsletters -- COVID-19 Outbreak and Fashion Communication Strategies on Instagram: A Content Analysis -- Online Communication Design within Fashion Curricula -- Behavioral Analysis of eSports Spectators: a Research Proposal -- Exploration of Norms and Policies in Digital Fashion Domain Using Semantic Web Technologies -- A Photocomposition Search System to Improve Your Photo Skills -- Resonant Irregularities: Sculpture Creation Through Automatic Changes due to Machine Performance Limits -- Research on Interactive Design of Public Art Landscape at Night -- Usability Testing Experiment Applied to Redesign on Point-of-Sale Software Interfaces using User-Centered-Design Approach -- Research on the Influencing Factors of Users' Satisfaction with the Usability of News App Interface Under the Epidemic -- User Experience Design Study of Museum Website Based on TRIZ Theory: A Case of Heyuan Dinosaur Museum -- Understanding Task Differences to Leverage the Usability and Adoption of Voice Assistants (VAs) -- A Case Study of Usability in Virtual Controls -- Heuristic Evaluation of Android-based Applications with Multiple Screen Sizes Support: A Case Study -- UX Aspects of AI Principles: The Recommender System of VoD Platforms -- A Usability Evaluation Process Proposal for ATM Interfaces -- Usability Study of A Public Culture Website for Improvement: A Case of Guangzhou Museum of Art. 001437909 506__ $$aAccess limited to authorized users. 001437909 520__ $$aThis three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 poster papers included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The regular papers of DUXU 2021 are organized in topical sections named: Mobile UX Research and Design; DUXU for Extended Reality; DUXU for the Creative Industries; Usability and UX Studies. 001437909 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed July 8, 2021). 001437909 650_0 $$aUser-centered system design$$vCongresses. 001437909 650_0 $$aHuman-computer interaction$$vCongresses. 001437909 650_6 $$aConception participative (Conception de systèmes)$$vCongrès. 001437909 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001437909 655_7 $$aConference papers and proceedings.$$2lcgft 001437909 655_7 $$aActes de congrès.$$2rvmgf 001437909 655_0 $$aElectronic books. 001437909 7001_ $$aSoares, Marcelo Marcio,$$eeditor. 001437909 7001_ $$aRosenzweig, Elizabeth,$$eeditor. 001437909 7001_ $$aMarcus, Aaron,$$eeditor. 001437909 7112_ $$aInternational Conference on Human-Computer Interaction$$n(23rd :$$d2021 :$$cOnline) 001437909 77608 $$iPrint version: $$z9783030782269 001437909 77608 $$iPrint version: $$z9783030782283 001437909 830_0 $$aLecture notes in computer science ;$$v12781. 001437909 830_0 $$aLNCS sublibrary.$$nSL 3,$$pInformation systems and applications, incl. Internet/Web, and HCI. 001437909 852__ $$bebk 001437909 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-030-78227-6$$zOnline Access$$91397441.1 001437909 909CO $$ooai:library.usi.edu:1437909$$pGLOBAL_SET 001437909 980__ $$aBIB 001437909 980__ $$aEBOOK 001437909 982__ $$aEbook 001437909 983__ $$aOnline 001437909 994__ $$a92$$bISE