001437910 000__ 07715cam\a2200685\i\4500 001437910 001__ 1437910 001437910 003__ OCoLC 001437910 005__ 20230309004238.0 001437910 006__ m\\\\\o\\d\\\\\\\\ 001437910 007__ cr\cn\nnnunnun 001437910 008__ 210708s2021\\\\sz\a\\\\o\\\\\101\0\eng\d 001437910 019__ $$a1266810565 001437910 020__ $$a9783030782214$$q(electronic bk.) 001437910 020__ $$a3030782212$$q(electronic bk.) 001437910 020__ $$z9783030782207$$q(print) 001437910 0247_ $$a10.1007/978-3-030-78221-4$$2doi 001437910 035__ $$aSP(OCoLC)1259423583 001437910 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dOCLCO$$dOCLCF$$dDCT$$dN$T$$dOCLCO$$dOCLCQ$$dCOM$$dOCLCO$$dOCLCQ 001437910 049__ $$aISEA 001437910 050_4 $$aQA76.9.U83 001437910 08204 $$a005.437$$223 001437910 1112_ $$aDUXU (Conference)$$n(10th :$$d2021 :$$cOnline) 001437910 24510 $$aDesign, user experience, and usability :$$bUX research and design : 10th International Conference, DUXU 2021, held as part of the 23rd HCI International Conference, HCII 2021, Virtual event, July 24-29, 2021, Proceedings.$$nPart I /$$cMarcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus (eds.). 001437910 2463_ $$aDUXU 2020 001437910 2463_ $$aUX research and design 001437910 264_1 $$aCham, Switzerland :$$bSpringer,$$c[2021] 001437910 300__ $$a1 online resource (xxxii, 670 pages) :$$billustrations (some color) 001437910 336__ $$atext$$btxt$$2rdacontent 001437910 337__ $$acomputer$$bc$$2rdamedia 001437910 338__ $$aonline resource$$bcr$$2rdacarrier 001437910 347__ $$atext file 001437910 347__ $$bPDF 001437910 4901_ $$aLecture notes in computer science ;$$v12779 001437910 4901_ $$aLNCS sublibrary, SL 3, Information systems and applications, incl. internet/web, and HCI 001437910 500__ $$aIncludes author index. 001437910 5050_ $$aA Prototyping Framework for Human-Centered Product Design: Preliminary Validation Study -- A Framework Based on UCD and Scrum for the Software Development Process. -- Science Fiction : An Untapped Opportunity in HCI Research and Education -- To What Extent is Gamification an Effective Tool for Onboarding Users into a DHM Tool -- Newspapers Do Work: Quick and Effective Entanglement Material for Speculation -- Changes of Designers' Roles Based on Self-organizing Design Institutions -- A Systematic Review of User-Centered Design Techniques Applied to the Design of Mobile Application User Interfaces -- Interactionist Approach to Visual Aesthetics in HCI -- Construction of a Novel Production Develop Decision Model based on Text Mined -- Development of User-centred Interaction Design Patterns for the International Data Space -- Envisioning Educational Product User eXperience through Participatory Design Practice -- Operational Usability Heuristics: A Question-Based Approach for Facilitating the Detection of Usability Problems -- Integration of User Experience and Agile Techniques for Requirements Analysis: A Systematic Review -- Is Your App Conducive to Behaviour Change? A Novel Heuristic Evaluation -- Understanding Customer Value Propositions through the Lens of Value Equations Method: A Systematic Approach -- Developing and Validating a Set of Usability and Security Metrics for ATM Interfaces -- Challenges and Opportunities on the Application of Heuristic Evaluations: A Systematic Literature Review -- Consumer Experience Research based on the Background of Experience Economy and Digital Economy -- A Study on Scale Construction of Adjective Pairs for Evaluating Audiovisual Effects in Video Games -- A Review of Automated Website Usability Evaluation Tools: Research Issues and Challenges -- Web Analytics for User Experience: A Systematic Literature Review -- Validation of a Questionnaire to Evaluate the Usability in the Peruvian Context -- Design Research on Visualization of Life Behavior and Rhythm -- YERKISH: A Visual Language for Computer-Mediated Communication by an Ape -- The Canadian Cultural Diversity Dashboard: Data Storytelling and Visualization for the Cultural Sector -- Visual Writing at the State-of-the-Art -- Expressions of Data: Natural State, Specific Application, and General Pattern -- Pasigraphy: Universal Visible Languages -- Emojitaliano: A Social and Crowdsourcing Experiment of the Creation of a Visual International Language -- Research on Information Visualization Design Based on Information Weight -- A Case Study of Information-based Scene Design of the Airport -- From Hieroglyphs to Emoji, to IKON: the Search of the (Perfect?) Visual Language -- An Interface for User-centered Process and Correlation between Large Datasets -- Democratizing Information Visualization. A Study to Map the Value of Graphic Design -- The Design of Online Teaching in Digital Image Creation Courses in Colleges and Universities -Based on the Short Film Production Course as an Example -- Research on Practice and Teaching about Digital Media -- Experience Design Teaching Courses Linking US and China in the Context Of the Covid-19 Epidemic: A Dual-end-tutor Online and Offline Blended Teaching Case Study -- Teaching Practice in the "Empathy Design Thinking" Course for Elementary School Students Grounded in Project-based Learning -- A Study of Student Creative Thinking in User-Centred Design -- A Brief Discussion on Design Education and Practice in the Hypermedia Era -- Examining the Impact of Covid-19 Pandemic on UX Research Practice Through UX Blogs -- Research on the Influence Factors of Designer's Emotion in the Design Process -- Research on the Influence of Team Members with Different Creativity Levels and Academic Background on the Collaborative Design Process -- User Experience Design of Navigation via Sense of Smell in Indoor Environment: A Case of Shopping Mall -- Participatory Teaching Service Design and Innovation -- Research on Course Experience Optimization of Online Education Based on Service Encounter. 001437910 506__ $$aAccess limited to authorized users. 001437910 520__ $$aThis three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 poster papers included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The regular papers of DUXU 2021 are organized in topical sections named: UX Design Methods and Techniques; Methods and Techniques for UX Research; Visual Languages and Information Visualization; Design Education and Practice. 001437910 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed July 8, 2021). 001437910 650_0 $$aUser-centered system design$$vCongresses. 001437910 650_0 $$aHuman-computer interaction$$vCongresses. 001437910 650_6 $$aConception participative (Conception de systèmes)$$vCongrès. 001437910 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001437910 655_7 $$aConference papers and proceedings.$$2lcgft 001437910 655_7 $$aActes de congrès.$$2rvmgf 001437910 655_0 $$aElectronic books. 001437910 7001_ $$aSoares, Marcelo Marcio,$$eeditor. 001437910 7001_ $$aRosenzweig, Elizabeth,$$eeditor. 001437910 7001_ $$aMarcus, Aaron,$$eeditor. 001437910 7112_ $$aInternational Conference on Human-Computer Interaction$$n(23rd :$$d2021 :$$cOnline) 001437910 77608 $$iPrint version:$$z9783030782207 001437910 77608 $$iPrint version:$$z9783030782221 001437910 830_0 $$aLecture notes in computer science ;$$v12779. 001437910 830_0 $$aLNCS sublibrary.$$nSL 3,$$pInformation systems and applications, incl. Internet/Web, and HCI. 001437910 852__ $$bebk 001437910 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-030-78221-4$$zOnline Access$$91397441.1 001437910 909CO $$ooai:library.usi.edu:1437910$$pGLOBAL_SET 001437910 980__ $$aBIB 001437910 980__ $$aEBOOK 001437910 982__ $$aEbook 001437910 983__ $$aOnline 001437910 994__ $$a92$$bISE