001438159 000__ 03596cam\a2200613\i\4500 001438159 001__ 1438159 001438159 003__ OCoLC 001438159 005__ 20230309004251.0 001438159 006__ m\\\\\o\\d\\\\\\\\ 001438159 007__ cr\un\nnnunnun 001438159 008__ 210717s2021\\\\si\a\\\\o\\\\\001\0\eng\d 001438159 019__ $$a1261368366$$a1266809604 001438159 020__ $$a9789811620829$$q(electronic bk.) 001438159 020__ $$a9811620822$$q(electronic bk.) 001438159 020__ $$z9789811620812 001438159 020__ $$z9811620814 001438159 0247_ $$a10.1007/978-981-16-2082-9$$2doi 001438159 035__ $$aSP(OCoLC)1260340484 001438159 040__ $$aYDX$$beng$$erda$$epn$$cYDX$$dEBLCP$$dGW5XE$$dOCLCO$$dOCLCF$$dN$T$$dDCT$$dUKAHL$$dOCLCQ$$dOCLCO$$dOCLCQ 001438159 049__ $$aISEA 001438159 050_4 $$aLB1028.3$$b.T43 2021 001438159 08204 $$a371.33$$223 001438159 24500 $$aTechnology supported active learning :$$bstudent-centered approaches /$$cCarlos Vaz de Carvalho, Merja Bauters, editors. 001438159 264_1 $$aSingapore :$$bSpringer,$$c[2021] 001438159 264_4 $$c©2021 001438159 300__ $$a1 online resource :$$billustrations (some color) 001438159 336__ $$atext$$btxt$$2rdacontent 001438159 337__ $$acomputer$$bc$$2rdamedia 001438159 338__ $$aonline resource$$bcr$$2rdacarrier 001438159 347__ $$atext file 001438159 347__ $$bPDF 001438159 4901_ $$aLecture notes in educational technology 001438159 500__ $$aIncludes index. 001438159 5050_ $$aTechnology to Support Active Learning in Higher Education -- Agile and lean methods with design thinking.-Project-based Learning in Higher Education -- Inquiry-based Learning in Higher Education -- Agile Methodologies in learning with design Thinking -- The Design of a Problem-Based Learning Platform for Engineering Education -- Serious games to support Agile and Lean Methodologies -- Design thinking as a collaborative learning design tool for teachers -- Design thinking for promoting human-centred design -- Game design-based learning for preservice and in-service teacher training. 001438159 506__ $$aAccess limited to authorized users. 001438159 520__ $$aThis book promotes student-centered approaches to the learning process, allowing students to develop skills and competences that traditional, passive learning methods cannot foster. In turn, supporting active learning with digital technology tools creates new possibilities in terms of pedagogical design and implementation. This book addresses the latest research and practice in the use of technology to promote active learning. As such, on the one hand, it focuses on active pedagogical methodologies like problem-based learning, design thinking and agile approaches; on the other, it presents best practice cases on the use of digital environments to support these methodologies. Readers will come to understand and learn to apply active learning methodologies, either by replicating the best practices presented here, or by creating their own methods. 001438159 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed July 29, 2021). 001438159 650_0 $$aEducational technology. 001438159 650_0 $$aStudent-centered learning. 001438159 650_0 $$aEducation, Higher. 001438159 650_6 $$aTechnologie éducative. 001438159 650_6 $$aEnseignement axé sur l'apprenant. 001438159 650_6 $$aEnseignement supérieur. 001438159 655_0 $$aElectronic books. 001438159 7001_ $$aCarvalho, Carlos Vaz de,$$eeditor. 001438159 7001_ $$aBauters, Merja,$$eeditor. 001438159 77608 $$iPrint version:$$z9811620814$$z9789811620812$$w(OCoLC)1243351709 001438159 830_0 $$aLecture notes in educational technology. 001438159 852__ $$bebk 001438159 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-981-16-2082-9$$zOnline Access$$91397441.1 001438159 909CO $$ooai:library.usi.edu:1438159$$pGLOBAL_SET 001438159 980__ $$aBIB 001438159 980__ $$aEBOOK 001438159 982__ $$aEbook 001438159 983__ $$aOnline 001438159 994__ $$a92$$bISE