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Title
Technology supported active learning : student-centered approaches / Carlos Vaz de Carvalho, Merja Bauters, editors.
ISBN
9789811620829 (electronic bk.)
9811620822 (electronic bk.)
9789811620812
9811620814
Published
Singapore : Springer, [2021]
Copyright
©2021
Language
English
Description
1 online resource : illustrations (some color)
Item Number
10.1007/978-981-16-2082-9 doi
Call Number
LB1028.3 .T43 2021
Dewey Decimal Classification
371.33
Summary
This book promotes student-centered approaches to the learning process, allowing students to develop skills and competences that traditional, passive learning methods cannot foster. In turn, supporting active learning with digital technology tools creates new possibilities in terms of pedagogical design and implementation. This book addresses the latest research and practice in the use of technology to promote active learning. As such, on the one hand, it focuses on active pedagogical methodologies like problem-based learning, design thinking and agile approaches; on the other, it presents best practice cases on the use of digital environments to support these methodologies. Readers will come to understand and learn to apply active learning methodologies, either by replicating the best practices presented here, or by creating their own methods.
Note
Includes index.
Access Note
Access limited to authorized users.
Digital File Characteristics
text file
PDF
Source of Description
Online resource; title from PDF title page (SpringerLink, viewed July 29, 2021).
Series
Lecture notes in educational technology.
Available in Other Form
Print version: 9789811620812
Technology to Support Active Learning in Higher Education
Agile and lean methods with design thinking.-Project-based Learning in Higher Education
Inquiry-based Learning in Higher Education
Agile Methodologies in learning with design Thinking
The Design of a Problem-Based Learning Platform for Engineering Education
Serious games to support Agile and Lean Methodologies
Design thinking as a collaborative learning design tool for teachers
Design thinking for promoting human-centred design
Game design-based learning for preservice and in-service teacher training.