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Intro
Advances in Human Factors and Ergonomics 2021
Preface
Contents
Design for People
Narrative Benchmarking in Scenario Assessments for Digital Design
1 Introduction
2 Methodology
3 Development
4 Conclusion
References
Gamification in Communicating the Concept of Circular Economy
A Design Approach
1 The Circular Economy in Geographical Areas of Low Density
2 The Role of Communication Design for Concepts Displays
3 Gamification
4 Methodology
5 Development
6 Conclusion
References
Functional and Perceptive Considerations for Type Design

1 Functional Characteristics
2 Legibility and Reading
2.1 Research on Legibility and the Reading Process
3 Considerations for Type Design
4 Closing Remarks
References
The Impact of Edward Johnston's Work on Calligraphy, in 20th and 21st-Century Type Design
1 Introduction
2 Relationship Between Calligraphy and the First Type Designs
3 The Separation Between Calligraphy and Typography
4 The Recovery of Calligraphy by Edward Johnston and Its Impact on Contemporary Typography
5 Conclusion
References

Portuguese Firefighters Anthropometrics: A Preliminary Comparison with Portuguese Workers
1 Introduction
1.1 Anthropometric Studies in PPE Design
1.2 Anthropometric Studies in Portugal
1.3 The Study Size FF Portugal
2 Materials and Methods
3 Results and Discussion
3.1 Demographic Information
3.2 Statistics Analysis
4 Final Considerations
References
Sustainable Design of Finnish Modern Furniture
1 Introduction
2 Concept and Characteristics of Sustainable Design
3 Sustainable Development of Finnish Furniture Design

3.1 Sustainability in Finnish Folk Traditional Design
3.2 Sustainability Awareness in Finnish Modern Design
3.3 Sustainability Consciousness Transcends Postmodernist Design
3.4 Finnish Contemporary Design for Sustainable Development
4 Analysis of Finnish Furniture Designers and Works Based on Sustainable Design
5 Sustainable Design Analysis of Modern Furniture Design
5.1 Research Focus on Sustainability of Furniture Design
5.2 Basic Principles and Methods Based on Sustainable Furniture Design
6 Results
References
Research Through Co-Design (RTC) and Ergonomics

1 Introduction
2 Methods
3 Results
4 Discussion and Conclusion
References
A Brand Argument Driven Through Art and Schematics. Designing New Perspectives to Transform and Empower the Neighborhood
1 Introduction
2 Theoretical Framework
3 Methodology
4 Context
"Re-inhabiting the Neighborhood: Processes of Transformation and Empowerment Between University-School-Society Through Artistic Practices"
5 Strategic Axes of Place Branding and of the Integral Tourism Plan of the Balearic Islands
6 Proposed Argument or Conceptual Brand Model for the Balearic Islands

7 Some Findings.

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