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Intro
Preface
Contents
Asking Users. Questionnaires as Indirect Observation Tools in Human-Centred Design Approach. Application Cases
1 Introduction
2 Questionnaires. Features and Uses
2.1 Likert Scale
2.2 Semantic Differential Scale
3 Questionnaires: How to Do
4 Conclusion
References
Universal Design and Education
An Educational Path on Universal Design. Video Games as Learning Tools
1 Introduction
2 Method
3 Results
3.1 Universal School Environments
3.2 Universal Playground
3.3 Universal Table Games
3.4 Universal Digital Game

4 Discussion
4.1 Designing a Serious Game
4.2 Learning with a Serious Game
4.3 Empathy and Universal Design
References
Evaluation of Playgrounds in Terms of Universal Design: mir, Karnyaka Coast After Omir Deniz Project
1 Introduction
2 Universal Design
3 Universal Design in Playgrounds
4 Method and Case Study
5 Analysis and Concluding Remarks
References
Effects of Educational Policies on Design of Inclusive Schools: SERÇEV Case
1 Introduction
2 Relation between Universal Design and Inclusive Education

3 Inclusive School Environment from the View of Educational Developments in Turkey
4 Spatial Assessments of Inclusive Schools
5 Evaluation and Conclusion
References
A Transdisciplinary Approach to Accessibility for Novice Designers' Education of Inclusive Design
1 Introduction
2 Background
3 The Novice Designers' Transdisciplinary Approach to Accessibility in Inclusive Design
3.1 Task Description
3.2 Participants
3.3 The Process
4 Results and Discussion
5 Conclusion
References
Universal Design and User Experience
Handicap as a Design Catalyst

1 Introduction
2 Methods
2.1 Methodical Background
2.2 Case Study Methods
3 Results
4 Discussion
5 Conclusion
References
Relationship Between Quality of Life with Physical Fitness and Home Environmental Factor Among Elderly Individuals
1 Introduction
2 Materials and Methods
2.1 Research Pattern and Sampling
2.2 Data Collection Tools
2.3 Statistical Analysis
3 Results
4 Discussion
References
Investigation of the Relationship Between Activity Performance in the School Settings and Occupational Performance of High School Students with Cerebral Palsy

1 Introduction
2 Material and Method
2.1 Data Collection Tools
3 Statistical Analysis
4 Results
5 Discussion
References
Heuristics in Design for Sustainable Behavior Change
1 The Behavioral Change Challenge
2 Consumer-User Perspectives on Sustainable Behavioral Change
3 The Heuristic Tools for Sustainable Behavior Change
4 Conclusion: Drafting the Heuristics for Changes Towards Sustainable Behavior
References
Games for Change
Improving Awareness and Empathy with Video Games: A Qualitative Analysis Study of PUDCAD Game
1 Introduction
2 PUDCAD Game

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