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Chapter 1: Introduction
Chapter 2: Customize Editor with Attributes and Callbacks
Chapter 3: Custom Editor with IMGUI
Chapter 4: Custom Editor with UI Toolkit
Chapter 5: Object Spawner Tool Using EditorTool and ScriptableObject- Chapter 6: Case Study: ProArray
Chapter 7: . Case Study: Rhythm Game Starter
Chapter 8: Asset Workflow for Publishing
Chapter 9: Package Distribution and Publishing
Chapter 10: Conclusion.

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