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Details
Table of Contents
Intro
Preface
Organization
Contents
Audiovisual Content and Experiences
Sharing and Visualizing Collective Memories
Contexts and Strategies for a Participatory Platform
1 Introduction
2 Theoretical Background and Related Work
2.1 User Participation and Digital Storytelling
2.2 Visualization Models Applied to Human Computer Interaction (HCI)
3 The Concept of the Platform
4 Methodology
4.1 Sample Characterization
5 Results
5.1 Use Contexts and Audience
5.2 Strategies to Collect, Visualize and Participate
6 Discussion of Results
7 Final Considerations and Future Work
References
Content Aggregation on Streaming Media Devices: Assessment of Four Popular Market Solutions
1 Introduction
2 Content Integration on the UltraTV Project
3 Assessment of Four Popular SMDs in North America
3.1 Roku
3.2 Apple TV
3.3 Amazon Fire TV
3.4 Chromecast and Google TV
3.5 Comparison Table
4 Conclusion
References
Design and Development of iTV Applications
Design and Implementation of a EWBS Gateway over an IP Telephone Network
1 Introduction
2 Methodology
2.1 IP Telephony Server Under the Asterisk platform.-
2.2 EWBS Signal Detection
2.3 Integration and Testing
2.4 Test Scenarios
3 Results
4 Discussion
References
New Solution for the Packaging and Delivery the Interactive Services of the Cuban Terrestrial Digital Television
1 Introduction
2 Background of the Investigation
3 Proposed Solution: PaqTVC+
4 TSDuck: Packaging and Delivery of Services
5 Discussion
6 Conclusions and Future Works
References
iTV and Videos in Learning
Learning English with Second Screen Platforms: A Mixed Method Cross-National Study
1 Introduction
2 Materials and Methods
2.1 Pedagogical Tools
2.2 Evaluations
3 Results
3.1 Quantitative
3.2 Qualitative
4 Discussion and Future Work
References
From the Living Room to the Classroom and Back
Production Guidelines for Science Videos
1 Introduction
2 State of the Art
3 Methods
3.1 Participants
3.2 Stages Description
3.3 Data Processing
4 Results
4.1 Students' Evaluation
4.2 Teachers' Evaluation
5 Conclusions
References
Personalized Interactive Video-Based Crosmedia Informal Learning Environments from iTV, PC and Mobile Devices
The Design Challenges
1 Introduction
2 Related Work
3 Crossmedia Design Challenges
4 Crossmedia Design in eiTV
4.1 eiTV Architecture
4.2 Flexible Navigation Model
4.3 eiTV Functionalities
5 Evaluation
6 Conclusions and Future Work
References
Teledu: Transmedia Learning Ecosystem for People at Risk of Exclusion
1 Introduction
2 Background
2.1 Hybrid IPTV
2.2 Transmedia Learning Platform and Transmedia Interactive Learning Objects
Preface
Organization
Contents
Audiovisual Content and Experiences
Sharing and Visualizing Collective Memories
Contexts and Strategies for a Participatory Platform
1 Introduction
2 Theoretical Background and Related Work
2.1 User Participation and Digital Storytelling
2.2 Visualization Models Applied to Human Computer Interaction (HCI)
3 The Concept of the Platform
4 Methodology
4.1 Sample Characterization
5 Results
5.1 Use Contexts and Audience
5.2 Strategies to Collect, Visualize and Participate
6 Discussion of Results
7 Final Considerations and Future Work
References
Content Aggregation on Streaming Media Devices: Assessment of Four Popular Market Solutions
1 Introduction
2 Content Integration on the UltraTV Project
3 Assessment of Four Popular SMDs in North America
3.1 Roku
3.2 Apple TV
3.3 Amazon Fire TV
3.4 Chromecast and Google TV
3.5 Comparison Table
4 Conclusion
References
Design and Development of iTV Applications
Design and Implementation of a EWBS Gateway over an IP Telephone Network
1 Introduction
2 Methodology
2.1 IP Telephony Server Under the Asterisk platform.-
2.2 EWBS Signal Detection
2.3 Integration and Testing
2.4 Test Scenarios
3 Results
4 Discussion
References
New Solution for the Packaging and Delivery the Interactive Services of the Cuban Terrestrial Digital Television
1 Introduction
2 Background of the Investigation
3 Proposed Solution: PaqTVC+
4 TSDuck: Packaging and Delivery of Services
5 Discussion
6 Conclusions and Future Works
References
iTV and Videos in Learning
Learning English with Second Screen Platforms: A Mixed Method Cross-National Study
1 Introduction
2 Materials and Methods
2.1 Pedagogical Tools
2.2 Evaluations
3 Results
3.1 Quantitative
3.2 Qualitative
4 Discussion and Future Work
References
From the Living Room to the Classroom and Back
Production Guidelines for Science Videos
1 Introduction
2 State of the Art
3 Methods
3.1 Participants
3.2 Stages Description
3.3 Data Processing
4 Results
4.1 Students' Evaluation
4.2 Teachers' Evaluation
5 Conclusions
References
Personalized Interactive Video-Based Crosmedia Informal Learning Environments from iTV, PC and Mobile Devices
The Design Challenges
1 Introduction
2 Related Work
3 Crossmedia Design Challenges
4 Crossmedia Design in eiTV
4.1 eiTV Architecture
4.2 Flexible Navigation Model
4.3 eiTV Functionalities
5 Evaluation
6 Conclusions and Future Work
References
Teledu: Transmedia Learning Ecosystem for People at Risk of Exclusion
1 Introduction
2 Background
2.1 Hybrid IPTV
2.2 Transmedia Learning Platform and Transmedia Interactive Learning Objects