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Chapter 1: Introduction
Chapter 2: What do we know? A background to Language, Gender, Videogames, and Corpora
Chapter 3: The Problems With Videogame Data: Methodological Considerations in the Creation of a Corpus of Videogames and Problems with Different Methods of Corpus Compilation
Chapter 4: Looking at Representations of Gender Across Videogames: A Corpus of General Fantasy Games
Chapter 5: Looking at Gender in a Specific Series of Videogames: A Corpus of The Witcher Series
Chapter 6: Looking at Diachronic Differences in the Representation of Gender: the (Re) Duplication of Gendered Discourses in World of Warcraft Quests
Chapter 7: Conclusions and Lines for Future Research. .

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