001438924 000__ 04576cam\a2200565\a\4500 001438924 001__ 1438924 001438924 003__ OCoLC 001438924 005__ 20230309004401.0 001438924 006__ m\\\\\o\\d\\\\\\\\ 001438924 007__ cr\un\nnnunnun 001438924 008__ 210815s2021\\\\sz\\\\\\ob\\\\001\0\eng\d 001438924 020__ $$a9783030722166$$q(electronic bk.) 001438924 020__ $$a3030722163$$q(electronic bk.) 001438924 020__ $$z3030722155 001438924 020__ $$z9783030722159 001438924 0247_ $$a10.1007/978-3-030-72216-6$$2doi 001438924 035__ $$aSP(OCoLC)1263985089 001438924 040__ $$aYDX$$beng$$epn$$cYDX$$dGW5XE$$dOCLCO$$dEBLCP$$dOCLCF$$dUKAHL$$dSFB$$dOCLCQ$$dCOM$$dOCLCO$$dOCLCQ 001438924 049__ $$aISEA 001438924 050_4 $$aLB1029.C55 001438924 08204 $$a378.1/7$$223 001438924 24500 $$aCreative and collaborative learning through immersion :$$binterdisciplinary and international perspectives /$$cAnna Hui, Christian Wagner, editors. 001438924 260__ $$aCham, Switzerland :$$bSpringer,$$c2021. 001438924 300__ $$a1 online resource 001438924 336__ $$atext$$btxt$$2rdacontent 001438924 337__ $$acomputer$$bc$$2rdamedia 001438924 338__ $$aonline resource$$bcr$$2rdacarrier 001438924 4901_ $$aCreativity in the Twenty First Century,$$x2364-6683 001438924 504__ $$aIncludes bibliographical references and index. 001438924 5050_ $$aPart 1 Immersive Learning -- Chapter 1. Creative and Collaborative Practices in Virtual Reality Immersive Environments (Denise Doyle) -- Chapter 2. Graphical Big Data: From Simulation to Immersive Visualization (Tsui KL et al.) -- Chapter 3. Design of a CAVE Immersive Visualization System for Teaching and Learning: A Case Study of Air Cargo Logistics (Choy K.L. et al) -- Chapter 4. Designing Multi-Disciplinary Interactive Virtual Environments for Next Generation Immersive Learning Experiences: Case Studies and Future Directions in Astrobiology, Anatomy and Cultural Heritage (Sarah Kenderdine et al) -- Part 2 Pedagogical Models & Impacts -- Chapter 5. Creating Immersive Learning Experiences: A Pedagogy Design Perspective (Christian Wagner, & Lili Liu) -- Chapter 6. The Relationship Among Simulation Based Learning, Creativity and Learning Approach in Higher Education (Anna Hui et al.) -- Chapter 7. Learning Through Immersion: Assessing the Learning Effectiveness (Joyce Chan and Christy Cheung) -- Chapter 8. Blended Learning Approach to Enhance Higher Order Cognitive Thinking Skills in Students (Wong et al) -- Part 3. Industrial Applications -- Chapter 9. Introducing Immersive Learning into Special Education Settings: A Comparative Review of Two Studies (Horace H S Ip and Chen Li) -- Chapter 10. Intergenerational Play Around Immersive Video Games (Sinem Siyahhan) -- Chapter 11. Augmented Reality for Immersive Learning: Lessons Learnt from Educational Entrepreneurships (Octavio Gonazlez Aguilar). Chapter 12. A Theory of Blended Knowledge And A Technology Based Approach For the Development of Creative Productive Giftedness (Joseph S. Renzulli) -- Chapter 13. Interactive Learning Environments for Motorsports Racing (Walt Scacchi). 001438924 506__ $$aAccess limited to authorized users. 001438924 520__ $$aThis book includes instructional design and practice of how immersive technology is integrated in discipline-based and interdisciplinary curriculum design. It focuses on pedagogical models and learning outcomes of immersive learning experiences and demonstrates how immersive learning can be applied in industries. This book brings scholars, researchers and educators together around an international and interdisciplinary consolidation and reflection on learning through immersion. The originality lies in how advanced technology and contemporary pedagogical models can integrate to enhance student engagement and learning effectiveness in higher education. 001438924 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed August 19, 2021). 001438924 650_0 $$aConcentrated study. 001438924 650_0 $$aEducational technology. 001438924 650_0 $$aEducational innovations. 001438924 650_6 $$aImmersion (Éducation) 001438924 650_6 $$aTechnologie éducative. 001438924 650_6 $$aEnseignement$$xInnovations. 001438924 655_0 $$aElectronic books. 001438924 7001_ $$aHui, Anna N. N.,$$eeditor. 001438924 7001_ $$aWagner, Christian,$$eeditor. 001438924 77608 $$iPrint version:$$tCreative and collaborative learning through immersion.$$dCham, Switzerland : Springer, 2021$$z3030722155$$z9783030722159$$w(OCoLC)1240307708 001438924 830_0 $$aCreativity in the twenty first century,$$x2364-6683 001438924 852__ $$bebk 001438924 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-030-72216-6$$zOnline Access$$91397441.1 001438924 909CO $$ooai:library.usi.edu:1438924$$pGLOBAL_SET 001438924 980__ $$aBIB 001438924 980__ $$aEBOOK 001438924 982__ $$aEbook 001438924 983__ $$aOnline 001438924 994__ $$a92$$bISE