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Table of Contents
Intro
Welcome
Preface
IFIP TC13
http://ifip-tc13.org/
IFIP TC13 Members
Conference Organizing Committee
Contents
Part I
Keynote Speeches
Human-Centered AI: A New Synthesis
1 Introduction: A New Synthesis
References
Multisensory Experiences: Where the Senses Meet Technology
1 Introduction
2 Defining Multisensory Experiences
3 Designing Multisensory Experiences
4 Responsible Innovation Around the Senses and Technology
References
Nicolas Cage is the Center of the Cybersecurity Universe
1 Introduction
1.1 ``Kevin Bacon Is the Center of the Entertainment Universe''
1.2 Is Nicolas Cage the Center of the Cybersecurity Universe?
2 Cybersecurity Show and Tell
3 Nicolas Cage and Cybersecurity
4 Conclusions
References
Future Digital Challenges: Social-Emotional Skills as Critical Enablers for Good Technical Design Work
1 Introduction
1.1 Motivating the Importance of Social-Emotional-Ethical Skills for Design
2 Taking Social-Emotional-Ethical Skills Seriously
Challenges
3 The Call
References
POISE: A Framework for Designing Perfect Interactive Systems with and for Imperfect People
1 Introduction
2 Specificities of Interactive Systems and Their Users
2.1 The H-MIODMIT Generic Architecture
2.2 Incorporating Operators' Work
3 Taxonomies of Faults
3.1 Faults Altering the System
3.2 Faults Altering the Human
4 The Quest for Perfect Software
4.1 Expected Properties of Interactive Software
4.2 Processes Supporting the Presence of Expected Properties
5 Techniques and Approaches for Addressing Faults
5.1 Techniques for Addressing Human Faults
5.2 Techniques for Addressing Interactive System Faults
6 Conclusion and Perspectives
References
Affective Computing
A Field Dependence-Independence Perspective on Eye Gaze Behavior within Affective Activities
1 Introduction
2 Background Theory
3 Method of Study
3.1 Research Questions
3.2 Apparatus
3.3 Sampling and Procedure
3.4 Image Set
3.5 Data Metrics
4 Analysis of Main Effects
4.1 Visual Exploration Time Differences Between FD vs. FI Users for Images that Trigger Different Emotional Valence (RQ1)
4.2 Eye Gaze Behavior Differences Between FD vs. FI Users for Images that Trigger Different Emotional Valence (RQ2)
5 Conclusion
References
A Systematic Review of Thermal and Cognitive Stress Indicators: Implications for Use Scenarios on Sensor-Based Stress Detection
1 Introduction
2 Methodology
3 Results
3.1 Results of Thermal Stressors Effects on Physiological Responses
3.2 Results of Combined Thermal and Cognitive Stressors Effects on Physiological Responses
4 Discussion
4.1 Thermal Stressors Effects on Physiological Responses
4.2 Combined Thermal and Cognitive Stressors Effects on Physiological Responses.
Welcome
Preface
IFIP TC13
http://ifip-tc13.org/
IFIP TC13 Members
Conference Organizing Committee
Contents
Part I
Keynote Speeches
Human-Centered AI: A New Synthesis
1 Introduction: A New Synthesis
References
Multisensory Experiences: Where the Senses Meet Technology
1 Introduction
2 Defining Multisensory Experiences
3 Designing Multisensory Experiences
4 Responsible Innovation Around the Senses and Technology
References
Nicolas Cage is the Center of the Cybersecurity Universe
1 Introduction
1.1 ``Kevin Bacon Is the Center of the Entertainment Universe''
1.2 Is Nicolas Cage the Center of the Cybersecurity Universe?
2 Cybersecurity Show and Tell
3 Nicolas Cage and Cybersecurity
4 Conclusions
References
Future Digital Challenges: Social-Emotional Skills as Critical Enablers for Good Technical Design Work
1 Introduction
1.1 Motivating the Importance of Social-Emotional-Ethical Skills for Design
2 Taking Social-Emotional-Ethical Skills Seriously
Challenges
3 The Call
References
POISE: A Framework for Designing Perfect Interactive Systems with and for Imperfect People
1 Introduction
2 Specificities of Interactive Systems and Their Users
2.1 The H-MIODMIT Generic Architecture
2.2 Incorporating Operators' Work
3 Taxonomies of Faults
3.1 Faults Altering the System
3.2 Faults Altering the Human
4 The Quest for Perfect Software
4.1 Expected Properties of Interactive Software
4.2 Processes Supporting the Presence of Expected Properties
5 Techniques and Approaches for Addressing Faults
5.1 Techniques for Addressing Human Faults
5.2 Techniques for Addressing Interactive System Faults
6 Conclusion and Perspectives
References
Affective Computing
A Field Dependence-Independence Perspective on Eye Gaze Behavior within Affective Activities
1 Introduction
2 Background Theory
3 Method of Study
3.1 Research Questions
3.2 Apparatus
3.3 Sampling and Procedure
3.4 Image Set
3.5 Data Metrics
4 Analysis of Main Effects
4.1 Visual Exploration Time Differences Between FD vs. FI Users for Images that Trigger Different Emotional Valence (RQ1)
4.2 Eye Gaze Behavior Differences Between FD vs. FI Users for Images that Trigger Different Emotional Valence (RQ2)
5 Conclusion
References
A Systematic Review of Thermal and Cognitive Stress Indicators: Implications for Use Scenarios on Sensor-Based Stress Detection
1 Introduction
2 Methodology
3 Results
3.1 Results of Thermal Stressors Effects on Physiological Responses
3.2 Results of Combined Thermal and Cognitive Stressors Effects on Physiological Responses
4 Discussion
4.1 Thermal Stressors Effects on Physiological Responses
4.2 Combined Thermal and Cognitive Stressors Effects on Physiological Responses.