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Table of Contents
Intro
Welcome
Preface
IFIP TC13
http://ifip-tc13.org/
IFIP TC13 Members
Conference Organizing Committee
Contents
Part II
COVID-19 and HCI
Addressing the Challenges of COVID-19 Social Distancing Through Passive Wi-Fi and Ubiquitous Analytics: A Real World Deployment
1 Introduction
1.1 Contributions and Research Questions
2 Related Work
2.1 Feedback via Voluntary Walk-Up Systems
2.2 Citizen Science
3 Data and Deployment
3.1 Passive Wi-Fi Data Gathering
3.2 Dashboard and Web Plugins
3.3 Mobile Application
3.4 In Situ Survey
3.5 Deployment
4 Results
4.1 Passive Wi-Fi Ground Truth Validation
4.2 In Situ Survey
5 Discussion
6 Conclusion
References
Hanging Out Online: Social Life During the Pandemic
1 Introduction
2 Related Work
2.1 Being Together Online
2.2 Configuring Identity
2.3 Shared Experiences
3 Methodology
4 Findings
4.1 Spontaneity of Social Interaction
4.2 Shifts in Context and Social Accessibility
4.3 Negotiating Intimacy
4.4 Adjusting to Lockdown
5 Discussion
References
Investigating Italian Citizens' Attitudes Towards Immuni, the Italian Contact Tracing App
1 Introduction
2 Related Work
3 Immuni
4 Methods
4.1 Data Collection
4.2 Data Analysis
5 Results
5.1 Users' Overall Evaluation of the App
5.2 Cues to Action
5.3 Immuni's Usability
6 Discussion
References
Social Companion Robots to Reduce Isolation: A Perception Change Due to COVID-19
1 Introduction
2 Background
3 Experiment
3.1 Methodology
3.2 Procedure
3.3 Participants
4 Results
4.1 COVID-19 and Perception Change
4.2 Preferred Tasks for a Companion Robot
4.3 Important Elements for a Companion Robot
4.4 Preferred Appearance of a Companion Robot
4.5 Personality Traits and Adapting to COVID-19
5 Discussion
6 Limitations and Future Work
7 Conclusion
References
Crowdsourcing Methods in HCI
BubbleVideo: Supporting Small Group Interactions in Online Conferences
1 Introduction
2 Alternative Approaches to Online Conferencing
3 Requirements for Small Group Interaction
4 BubbleVideo Prototype
5 Conclusions
References
Comparing Performance Models for Bivariate Pointing Through a Crowdsourced Experiment
1 Introduction
2 Related Work
2.1 Fitts' Law and Modified Versions for Bivariate Pointing
2.2 Crowdsourced Studies on GUI Tasks and Model Evaluations
3 Experiment
3.1 Task, Design, and Procedure
3.2 Participants and Recruitment
4 Results
4.1 Outlier Data Screening
4.2 Analyses of Dependent Variables
4.3 Canonical Analysis
4.4 Model Fitness
4.5 Answers to the Free-Form Questionnaire
4.6 Discussion on Model Fitness
5 Simulation of Sample Size Effect on Model Fitness
6 General Discussion.
Welcome
Preface
IFIP TC13
http://ifip-tc13.org/
IFIP TC13 Members
Conference Organizing Committee
Contents
Part II
COVID-19 and HCI
Addressing the Challenges of COVID-19 Social Distancing Through Passive Wi-Fi and Ubiquitous Analytics: A Real World Deployment
1 Introduction
1.1 Contributions and Research Questions
2 Related Work
2.1 Feedback via Voluntary Walk-Up Systems
2.2 Citizen Science
3 Data and Deployment
3.1 Passive Wi-Fi Data Gathering
3.2 Dashboard and Web Plugins
3.3 Mobile Application
3.4 In Situ Survey
3.5 Deployment
4 Results
4.1 Passive Wi-Fi Ground Truth Validation
4.2 In Situ Survey
5 Discussion
6 Conclusion
References
Hanging Out Online: Social Life During the Pandemic
1 Introduction
2 Related Work
2.1 Being Together Online
2.2 Configuring Identity
2.3 Shared Experiences
3 Methodology
4 Findings
4.1 Spontaneity of Social Interaction
4.2 Shifts in Context and Social Accessibility
4.3 Negotiating Intimacy
4.4 Adjusting to Lockdown
5 Discussion
References
Investigating Italian Citizens' Attitudes Towards Immuni, the Italian Contact Tracing App
1 Introduction
2 Related Work
3 Immuni
4 Methods
4.1 Data Collection
4.2 Data Analysis
5 Results
5.1 Users' Overall Evaluation of the App
5.2 Cues to Action
5.3 Immuni's Usability
6 Discussion
References
Social Companion Robots to Reduce Isolation: A Perception Change Due to COVID-19
1 Introduction
2 Background
3 Experiment
3.1 Methodology
3.2 Procedure
3.3 Participants
4 Results
4.1 COVID-19 and Perception Change
4.2 Preferred Tasks for a Companion Robot
4.3 Important Elements for a Companion Robot
4.4 Preferred Appearance of a Companion Robot
4.5 Personality Traits and Adapting to COVID-19
5 Discussion
6 Limitations and Future Work
7 Conclusion
References
Crowdsourcing Methods in HCI
BubbleVideo: Supporting Small Group Interactions in Online Conferences
1 Introduction
2 Alternative Approaches to Online Conferencing
3 Requirements for Small Group Interaction
4 BubbleVideo Prototype
5 Conclusions
References
Comparing Performance Models for Bivariate Pointing Through a Crowdsourced Experiment
1 Introduction
2 Related Work
2.1 Fitts' Law and Modified Versions for Bivariate Pointing
2.2 Crowdsourced Studies on GUI Tasks and Model Evaluations
3 Experiment
3.1 Task, Design, and Procedure
3.2 Participants and Recruitment
4 Results
4.1 Outlier Data Screening
4.2 Analyses of Dependent Variables
4.3 Canonical Analysis
4.4 Model Fitness
4.5 Answers to the Free-Form Questionnaire
4.6 Discussion on Model Fitness
5 Simulation of Sample Size Effect on Model Fitness
6 General Discussion.