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Details
Table of Contents
Intro
Acknowledgment
Abstract
Kurzfassung
Contents
Abbreviations
List of Algorithms
List of Figures
List of Tables
1 Introduction
1.1 Motivation
1.2 Contributions
1.3 Thesis Outline
2 Fundamentals & State of the Art
2.1 Light Transport
2.1.1 Photometry & Radiometry
2.1.2 Rendering Equation
2.2 Global Illumination
2.2.1 Ray Tracing
2.2.2 Rasterization
2.3 Mixed Reality
2.3.1 Object Detection
2.3.2 Light Estimation
2.4 Reconstruction
2.4.1 Geometry
2.4.2 Material
2.4.3 Light
2.5 Neural Networks & Deep Learning
3 Illumination in Mixed Reality
3.1 Scene Reconstruction
3.1.1 Spatial Information
3.1.2 Materials
3.1.3 Local Light Sources
3.2 Environment Light
3.2.1 Single Image Estimation
3.2.2 Lookup Texture
3.2.3 Stitching
3.2.4 Estimation with Neural Network
3.3 Reflections
4 Realization
4.1 Architecture
4.2 Physically Based Rendering
4.3 Light & Shadows
4.4 Lookup Texture
4.5 Stitching
4.6 Neural Network
4.7 Filtering of Light Probes
4.8 Rendering in Mixed Reality
4.9 Post-Processing
4.9.1 Ambient Occlusion
4.9.2 Screen Space Reflections
4.9.3 Anti-Aliasing
5 Results
5.1 Scenarios
5.1.1 Punctual Lights
5.1.2 Directional Light
5.1.3 Area Lights
5.1.4 Environment
5.1.5 Manipulation
5.2 Rendering
5.3 Performance
6 Discussion & Limitations
7 Conclusion & Outlook
Glossary
Bibliography
Acknowledgment
Abstract
Kurzfassung
Contents
Abbreviations
List of Algorithms
List of Figures
List of Tables
1 Introduction
1.1 Motivation
1.2 Contributions
1.3 Thesis Outline
2 Fundamentals & State of the Art
2.1 Light Transport
2.1.1 Photometry & Radiometry
2.1.2 Rendering Equation
2.2 Global Illumination
2.2.1 Ray Tracing
2.2.2 Rasterization
2.3 Mixed Reality
2.3.1 Object Detection
2.3.2 Light Estimation
2.4 Reconstruction
2.4.1 Geometry
2.4.2 Material
2.4.3 Light
2.5 Neural Networks & Deep Learning
3 Illumination in Mixed Reality
3.1 Scene Reconstruction
3.1.1 Spatial Information
3.1.2 Materials
3.1.3 Local Light Sources
3.2 Environment Light
3.2.1 Single Image Estimation
3.2.2 Lookup Texture
3.2.3 Stitching
3.2.4 Estimation with Neural Network
3.3 Reflections
4 Realization
4.1 Architecture
4.2 Physically Based Rendering
4.3 Light & Shadows
4.4 Lookup Texture
4.5 Stitching
4.6 Neural Network
4.7 Filtering of Light Probes
4.8 Rendering in Mixed Reality
4.9 Post-Processing
4.9.1 Ambient Occlusion
4.9.2 Screen Space Reflections
4.9.3 Anti-Aliasing
5 Results
5.1 Scenarios
5.1.1 Punctual Lights
5.1.2 Directional Light
5.1.3 Area Lights
5.1.4 Environment
5.1.5 Manipulation
5.2 Rendering
5.3 Performance
6 Discussion & Limitations
7 Conclusion & Outlook
Glossary
Bibliography