001440205 000__ 03411cam\a2200721\i\4500 001440205 001__ 1440205 001440205 003__ OCoLC 001440205 005__ 20230309004548.0 001440205 006__ m\\\\\o\\d\\\\\\\\ 001440205 007__ cr\un\nnnunnun 001440205 008__ 211007s2021\\\\sz\a\\\\o\\\\\101\0\eng\d 001440205 019__ $$a1273914046$$a1273982926$$a1287776963$$a1292518558 001440205 020__ $$a9783030882723$$q(electronic bk.) 001440205 020__ $$a3030882721$$q(electronic bk.) 001440205 020__ $$z9783030882716 001440205 020__ $$z3030882713 001440205 0247_ $$a10.1007/978-3-030-88272-3$$2doi 001440205 035__ $$aSP(OCoLC)1273675516 001440205 040__ $$aYDX$$beng$$erda$$epn$$cYDX$$dGW5XE$$dEBLCP$$dOCLCF$$dDCT$$dDKU$$dOCLCO$$dOCLCQ$$dCOM$$dOCLCO$$dOCLCQ$$dBRX$$dOCLCQ 001440205 049__ $$aISEA 001440205 050_4 $$aQA76.76.C672$$bJ37 2021 001440205 08204 $$a794.8/1$$223 001440205 1112_ $$aJCSG (Conference)$$n(7th :$$d2021 :$$cOnline) 001440205 24510 $$aSerious games :$$bjoint international conference, JCSG 2021, virtual event, January 12-13, 2022 : proceedings /$$cBobbie Fletcher, Minhua Ma, Stefab Göbel, Jannicke Baalsrud Hauge, Tim Marsh (eds.). 001440205 24630 $$aJCSG 2021 001440205 264_1 $$aCham :$$bSpringer,$$c[2021] 001440205 264_4 $$c©2021 001440205 300__ $$a1 online resource :$$billustrations (chiefly color) 001440205 336__ $$atext$$btxt$$2rdacontent 001440205 337__ $$acomputer$$bc$$2rdamedia 001440205 338__ $$aonline resource$$bcr$$2rdacarrier 001440205 347__ $$atext file 001440205 347__ $$bPDF 001440205 4901_ $$aLecture notes in computer science ;$$v12945 001440205 4901_ $$aLNCS sublibrary: SL3 - Information systems and applications, incl. Internet/Web and HCI 001440205 500__ $$aInternational conference proceedings. 001440205 500__ $$aIncludes author index. 001440205 5050_ $$aGames Design and Study -- Games Narratives -- Games in Health -- Competitive Gaming and Exercise -- Games in Education. 001440205 506__ $$aAccess limited to authorized users. 001440205 520__ $$aThis book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022. The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. JSCG 2021 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. 001440205 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed October 12, 2021). 001440205 650_0 $$aComputer games$$xDesign$$vCongresses. 001440205 650_0 $$aEducational games$$vCongresses. 001440205 650_0 $$aGame theory$$vCongresses. 001440205 650_6 $$aJeux d'ordinateur$$xConception$$vCongrès. 001440205 650_6 $$aThéorie des jeux$$vCongrès. 001440205 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001440205 655_7 $$aConference papers and proceedings.$$2lcgft 001440205 655_7 $$aActes de congrès.$$2rvmgf 001440205 655_0 $$aElectronic books. 001440205 7001_ $$aFletcher, Bobbie,$$eeditor. 001440205 7001_ $$aMa, Minhua,$$eeditor. 001440205 7001_ $$aGöbel, Stefan,$$d1971-$$eeditor. 001440205 7001_ $$aBaalsrud Hauge, Jannicke,$$eeditor. 001440205 7001_ $$aMarsh, Tim,$$eeditor. 001440205 830_0 $$aLecture notes in computer science ;$$v12945. 001440205 830_0 $$aLNCS sublibrary.$$nSL 3,$$pInformation systems and applications, incl. Internet/Web, and HCI. 001440205 852__ $$bebk 001440205 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-030-88272-3$$zOnline Access$$91397441.1 001440205 909CO $$ooai:library.usi.edu:1440205$$pGLOBAL_SET 001440205 980__ $$aBIB 001440205 980__ $$aEBOOK 001440205 982__ $$aEbook 001440205 983__ $$aOnline 001440205 994__ $$a92$$bISE