001441173 000__ 03554cam\a2200721\a\4500 001441173 001__ 1441173 001441173 003__ OCoLC 001441173 005__ 20230309004723.0 001441173 006__ m\\\\\o\\d\\\\\\\\ 001441173 007__ cr\un\nnnunnun 001441173 008__ 211204s2021\\\\sz\\\\\\o\\\\\101\0\eng\d 001441173 019__ $$a1286951472$$a1287052992$$a1287079398$$a1292518931$$a1294361661 001441173 020__ $$a9783030921828$$q(electronic bk.) 001441173 020__ $$a3030921824$$q(electronic bk.) 001441173 020__ $$z9783030921811 001441173 020__ $$z3030921816 001441173 0247_ $$a10.1007/978-3-030-92182-8$$2doi 001441173 035__ $$aSP(OCoLC)1287135837 001441173 040__ $$aEBLCP$$beng$$epn$$cEBLCP$$dGW5XE$$dYDX$$dOCLCF$$dDKU$$dOCLCO$$dDCT$$dOCLCQ$$dCOM$$dOCLCO$$dOCLCQ$$dMNU 001441173 049__ $$aISEA 001441173 050_4 $$aLB1029.G3 001441173 08204 $$a371.33/7$$223 001441173 1112_ $$aGALA (Conference : Games and Learning Alliance)$$n(10th :$$d2021 :$$cOnline) 001441173 24510 $$aGames and Learning Alliance :$$b10th International Conference, GALA 2021, La Spezia, Italy, December 1-2, 2021, Proceedings /$$cFrancesca de Rosa, Iza Marfisi Schottman, Jannicke Baalsrud Hauge, Francesco Bellotti, Pierpaolo Dondio, Margarida Romero (eds.). 001441173 2463_ $$aGALA 2021 001441173 260__ $$aCham :$$bSpringer,$$c2021. 001441173 300__ $$a1 online resource (302 pages) 001441173 336__ $$atext$$btxt$$2rdacontent 001441173 337__ $$acomputer$$bc$$2rdamedia 001441173 338__ $$aonline resource$$bcr$$2rdacarrier 001441173 347__ $$atext file 001441173 347__ $$bPDF 001441173 4901_ $$aLecture Notes in Computer Science ;$$v13134 001441173 4901_ $$aLNCS sublibrary, SL 3, Information systems and applications, incl. internet/web, and HCI 001441173 500__ $$a"However, due to the COVID-19 pandemic, the conference took place in a virtual format during December 1-2, 2021"--Preface 001441173 500__ $$aIncludes author index. 001441173 506__ $$aAccess limited to authorized users. 001441173 520__ $$aThis book constitutes the refereed proceedings of the 10th International Conference on Games and Learning Alliance, GALA 2021, held in La Spezia, Italy, in December 2021. The 21 full papers and 10 short papers were carefully reviewed and selected from 50 submissions. The papers cover a broad spectrum of topics: Serious Games Applications; Serious Game to Improve Literacy; Technology used for Serious Games; Serious Game Usage; Serious Games Design. 001441173 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed December 17, 2021). 001441173 650_0 $$aEducational games$$vCongresses. 001441173 650_0 $$aVideo games$$vCongresses. 001441173 650_0 $$aHuman-computer interaction$$vCongresses. 001441173 650_0 $$aGamification$$vCongresses. 001441173 650_6 $$aLudification$$vCongrès. 001441173 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001441173 655_7 $$aConference papers and proceedings.$$2lcgft 001441173 655_7 $$aActes de congrès.$$2rvmgf 001441173 655_0 $$aElectronic books. 001441173 7001_ $$aDe Rosa, Francesca. 001441173 7001_ $$aMarfisi-Schottman, Iza. 001441173 7001_ $$aBaalsrud Hauge, Jannicke. 001441173 7001_ $$aBellotti, Francesco. 001441173 7001_ $$aDondio, Pierpaolo. 001441173 7001_ $$aRomero, Margarida,$$d1980- 001441173 77608 $$iPrint version:$$aDe Rosa, Francesca.$$tGames and Learning Alliance.$$dCham : Springer International Publishing AG, ©2022$$z9783030921811 001441173 830_0 $$aLecture notes in computer science ;$$v13134. 001441173 830_0 $$aLNCS sublibrary.$$nSL 3,$$pInformation systems and applications, incl. Internet/Web, and HCI. 001441173 852__ $$bebk 001441173 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-030-92182-8$$zOnline Access$$91397441.1 001441173 909CO $$ooai:library.usi.edu:1441173$$pGLOBAL_SET 001441173 980__ $$aBIB 001441173 980__ $$aEBOOK 001441173 982__ $$aEbook 001441173 983__ $$aOnline 001441173 994__ $$a92$$bISE