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Combining two inspection methods: usability heuristic evaluation and WCAG guidelines to assess e-commerce websites
Considering the older adults' perceptions of IoT for designing IoT technologies
Control of a robotic hand through voice commands and biosignals
Desktop Application for Water Quality Prediction and Monitoring System Using ISO 9241-210 and Machine Learning Techniques
Digital Ecosystem for Children's Rehabilitation with Psychomotor Deficit
Evaluating of mobile user interface: A Design Lenses approach
Face Recognition Efficiency Enhancements Using Tensorflow and WebAssembly: A Practical Approach
Gamified Model to Support Shopping in Closed Spaces Aimed at Blind People: A Systematic Literature Review
Interface Analysis Criteria for Mobile Devices: A Systematic Mapping
Lepi-Board: an Infrastructure for the Development of Digital Storytelling Games by Blind-Users
Modeling and Evaluating Personas with Software Explainability Requirements
Project-based Learning Focused on Professional Skills: An Approach applied on Human-Computer Interaction and Software Requirements Under-Graduation Courses
Proposal for a serious game to assist in the daily care of children with ASD before Covid-19
Specified Ontologies in User Tags to Graphical User Interface Hedonistic type based on Sentiment Analysis
Towards a definition of a learning model of business simulation games based on the analysis of response from physiological devices
User experience evaluation in MOOC platforms: a hybrid approach
User Interface Adaptation through Ontology Models and Code Generation
User-centered design approach for a machine learning platform for medical purpose
Virtual Reconstruction of Objects by Point Cloud Capture to Measurement of Density Parameters Using Low Cost Device.

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