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Table of Contents
Chapter 1. Simulation and Gaming as Instruments for Social Design
Chapter 2. A Learning Process Analysis on Hypergames for Understanding Cognitive Conflict
Chapter 3. Designing a Right-Conversion Game for Affordable Housing in Addis Ababa
Chapter 4. Games to Change Perceptions of Social Norms: What Constitutes Serious Games?
Chapter 5. Towards Explicating Gamification Types for Motivating Sustainability Action
Chapter 6. Towards Explicating Gamification Types for Motivating Sustainability Action
Chapter 7. The Unique Value of Gaming Simulation as a Research Method for Sustainability-Related Issues
Chapter 8. Fish & Chips: Simulation of a Simple Problem That Is Not Easy to Solve
Chapter 9. Gaming for Arctic Sustainability
Chapter 10. Serious Board Game Jam as an Exercise for Transdisciplinary Research
Chapter 11. Amalgamating Agent and Gaming Simulation to Understand Social-Technical Systems
Chapter 12. Sharing tacit knowledge by playing Supply Chain Collaboration Games
Chapter 13. Diversity of views on food: A Gaming Simulation to Promote Food-Related Communication
Chapter 14. Project PAL: Development of Simulation Games for Solving Social Problems of Indigenous People.
Chapter 2. A Learning Process Analysis on Hypergames for Understanding Cognitive Conflict
Chapter 3. Designing a Right-Conversion Game for Affordable Housing in Addis Ababa
Chapter 4. Games to Change Perceptions of Social Norms: What Constitutes Serious Games?
Chapter 5. Towards Explicating Gamification Types for Motivating Sustainability Action
Chapter 6. Towards Explicating Gamification Types for Motivating Sustainability Action
Chapter 7. The Unique Value of Gaming Simulation as a Research Method for Sustainability-Related Issues
Chapter 8. Fish & Chips: Simulation of a Simple Problem That Is Not Easy to Solve
Chapter 9. Gaming for Arctic Sustainability
Chapter 10. Serious Board Game Jam as an Exercise for Transdisciplinary Research
Chapter 11. Amalgamating Agent and Gaming Simulation to Understand Social-Technical Systems
Chapter 12. Sharing tacit knowledge by playing Supply Chain Collaboration Games
Chapter 13. Diversity of views on food: A Gaming Simulation to Promote Food-Related Communication
Chapter 14. Project PAL: Development of Simulation Games for Solving Social Problems of Indigenous People.