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Part I
1: Don't Be A Prick
2: Managers Are Evil
3: Stables and Volatiles
4: The Rands Test
5: How to Run a Meeting
6: The Twinge
7: The Update, the Vent, and the Disaster
8: Lost in Translation
9: Agenda Detection
10: Management via Worry and Crisis
11: Dissecting the Mandate
12: Information Starvation
13: Subtlety, Subterfuge, and Silence
14: Your Mid-Year Leadership Check-in
15: Managementese
16: You're Not Listening
17: The Hotel Giraffe
18: Fred Hates the Off-Site
19: A Different Kind of DNA
20: An Engineering Mindset
21: Tear It Down
22: Titles Are Toxic
23: Saying No
Part II
24: 1.0
25: The Process Myth
26: How to Start
27: Taking Time to Think
28: Meetings are Not For You
29: The Value of the Soak
30: Capturing Context
31: Trickle Theory
32: When the Sky Falls
33: Hacking is Important
34: WFH
35: Entropy Crushers
36: Your Culture is Rotting
37: The Metronome
Part III
38: Bored People Quit
39: Bellwethers
40: The Ninety-Day Interview
41: Managing Nerds
42: Incrementalists and Completionists
43: NADD
44: A Nerd in a Cave
45: Meeting Creatures
46: Organics and Mechanics
47: Inwards, Outwards, and Holistics
48: The Wolf
49: Free Electrons
50: The Old Guard
51: Rules for the Reorg
52: An Unexpected Connection
53: You are Going on a Quest
54: A Glimpse and a Hook
55: Nailing the Phone Screen
56: Your Resignation Checklist
57: Shields Down
58: Chaotic, Beautiful Snowflakes
59: Epilogue: Fear is a Liar
Glossary.

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