001441783 000__ 01769cam\a2200505Ia\4500 001441783 001__ 1441783 001441783 003__ OCoLC 001441783 005__ 20230309003343.0 001441783 006__ m\\\\\o\\d\\\\\\\\ 001441783 007__ cr\un\nnnunnun 001441783 008__ 220130s2022\\\\sz\\\\\\o\\\\\001\0\eng\d 001441783 019__ $$a1294282957$$a1295275609 001441783 020__ $$a9783030919443$$q(electronic bk.) 001441783 020__ $$a3030919447$$q(electronic bk.) 001441783 020__ $$z3030919439 001441783 020__ $$z9783030919436 001441783 0247_ $$a10.1007/978-3-030-91944-3$$2doi 001441783 035__ $$aSP(OCoLC)1294216324 001441783 040__ $$aYDX$$beng$$cYDX$$dGW5XE$$dEBLCP$$dOCLCO$$dOCLCF$$dOCLCO$$dN$T$$dOCLCO$$dUKMGB$$dUKAHL$$dOCLCQ 001441783 049__ $$aISEA 001441783 050_4 $$aGV1469.34.S52 001441783 08204 $$a794.84556$$223 001441783 1001_ $$aPiero, Mike,$$d1987- 001441783 24510 $$aVideo game chronotopes and social justice:$$bplaying on the threshold /$$cMike Piero. 001441783 260__ $$aCham, Switzerland :$$bPalgrave Macmillan,$$c2022. 001441783 300__ $$a1 online resource 001441783 336__ $$atext$$2rdacontent 001441783 337__ $$acomputer$$2rdamedia 001441783 338__ $$aonline resource$$2rdacarrier 001441783 4901_ $$aPalgrave Games in Context,$$x2731-5037 001441783 500__ $$aIncludes index. 001441783 506__ $$aAccess limited to authorized users. 001441783 588__ $$aDescription based on print version record. 001441783 650_0 $$aVideo games$$xSocial aspects. 001441783 650_0 $$aSocial justice in popular culture. 001441783 650_6 $$aJeux vidéo$$xAspect social. 001441783 655_0 $$aElectronic books. 001441783 77608 $$iPrint version:$$z3030919439$$z9783030919436$$w(OCoLC)1281245553 001441783 830_0 $$aPalgrave games in context,$$x2731-5037 001441783 852__ $$bebk 001441783 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-030-91944-3$$zOnline Access$$91397441.1 001441783 909CO $$ooai:library.usi.edu:1441783$$pGLOBAL_SET 001441783 980__ $$aBIB 001441783 980__ $$aEBOOK 001441783 982__ $$aEbook 001441783 983__ $$aOnline 001441783 994__ $$a92$$bISE