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Chapter 1: Introduction and Getting Started
Chapter 2: Game Specifications
Chapter 3: Base Class
Chapter 4: Interaction Classes
Chapter 5: Advanced Interaction Classes
Chapter 6: Helper Classes
Chapter 7: Input Classes
Chapter 8: Menu System Classes
Chapter 9: Player and Game State Classes Part 1
Chapter 10: Player and Game State Classes Part 2
Chapter 11: Making it Professional
Chapter 12: Adding a New Racetrack
Chapter 13: Conclusion.

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