TY - GEN AB - This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals. AU - Bostan, Barbaros, CN - GV1469.34.A97 DO - 10.1007/978-3-030-81538-7 DO - doi ID - 1443124 KW - Video games KW - Video games KW - Jeux vidéo LK - https://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-030-81538-7 N2 - This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals. SN - 9783030815387 SN - 3030815382 T1 - Games and narrative :theory and practice / TI - Games and narrative :theory and practice / UR - https://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-030-81538-7 ER -