001443137 000__ 01784cam\a2200505Ii\4500 001443137 001__ 1443137 001443137 003__ OCoLC 001443137 005__ 20230310003528.0 001443137 006__ m\\\\\o\\d\\\\\\\\ 001443137 007__ cr\cn\nnnunnun 001443137 008__ 211210s2022\\\\cau\\\\\o\\\\\001\0\eng\d 001443137 019__ $$a1287956334$$a1287993759$$a1288027284 001443137 020__ $$a9781484274743$$q(electronic bk.) 001443137 020__ $$a1484274741$$q(electronic bk.) 001443137 020__ $$z1484274733 001443137 020__ $$z9781484274736 001443137 0247_ $$a10.1007/978-1-4842-7474-3$$2doi 001443137 035__ $$aSP(OCoLC)1288136612 001443137 040__ $$aYDX$$beng$$erda$$cYDX$$dORMDA$$dGW5XE$$dYDX$$dOCLCO$$dOCLCF$$dOCLCQ 001443137 049__ $$aISEA 001443137 050_4 $$aQA76.76.C672 001443137 08204 $$a794.8/1526$$223 001443137 1001_ $$aEngelbrecht, Dylan,$$eauthor. 001443137 24510 $$aBuilding multiplayer games in Unity :$$busing mirror networking /$$cDylan Engelbrecht. 001443137 264_1 $$a[California] :$$bApress,$$c[2022] 001443137 300__ $$a1 online resource 001443137 336__ $$atext$$btxt$$2rdacontent 001443137 337__ $$acomputer$$bc$$2rdamedia 001443137 338__ $$aonline resource$$bcr$$2rdacarrier 001443137 500__ $$aIncludes index. 001443137 506__ $$aAccess limited to authorized users. 001443137 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed February 16, 2022). 001443137 63000 $$aUnity (Electronic resource) 001443137 650_0 $$aComputer games$$xProgramming. 001443137 650_0 $$aComputer games$$xDesign. 001443137 650_6 $$aJeux d'ordinateur$$xProgrammation. 001443137 650_6 $$aJeux d'ordinateur$$xConception. 001443137 655_0 $$aElectronic books. 001443137 77608 $$iPrint version: $$z1484274733$$z9781484274736$$w(OCoLC)1265455775 001443137 852__ $$bebk 001443137 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-1-4842-7474-3$$zOnline Access$$91397441.1 001443137 909CO $$ooai:library.usi.edu:1443137$$pGLOBAL_SET 001443137 980__ $$aBIB 001443137 980__ $$aEBOOK 001443137 982__ $$aEbook 001443137 983__ $$aOnline 001443137 994__ $$a92$$bISE