001443236 000__ 04626cam\a2200685\a\4500 001443236 001__ 1443236 001443236 003__ OCoLC 001443236 005__ 20230310003533.0 001443236 006__ m\\\\\o\\d\\\\\\\\ 001443236 007__ cr\cn\nnnunnun 001443236 008__ 031221s2022\\\\xxu\\\\\o\\\\\001\0\eng\d 001443236 019__ $$a1287616053$$a1287675711$$a1287894057$$a1287922406$$a1290607198$$a1290679750$$a1291367790 001443236 020__ $$a9781484277560$$q(electronic bk.) 001443236 020__ $$a1484277562$$q(electronic bk.) 001443236 020__ $$z9781484277560 001443236 020__ $$z1484277554 001443236 020__ $$z9781484277553 001443236 0247_ $$a10.1007/978-1-4842-7756-0$$2doi 001443236 0248_ $$a9781484277553 001443236 0248_ $$a9781484277560 001443236 035__ $$aSP(OCoLC)1288628271 001443236 040__ $$aAU@$$beng$$epn$$cAU@$$dEBLCP$$dORMDA$$dGW5XE$$dVT2$$dYDX$$dSTF$$dYDX$$dOCLCO$$dOCLCF$$dOCLCO$$dOCLCQ$$dTOH$$dOCLCQ 001443236 049__ $$aISEA 001443236 050_4 $$aQA76.76.C672$$bR53 2022 001443236 08204 $$a794.8$$223 001443236 08204 $$a005.382$$223 001443236 1001_ $$aRichter, Kyle,$$eauthor. 001443236 24510 $$aBeginning iOS Game Center and GameKit :$$bFor iOS, tvOS, and MacOS /$$cKyle Richter. 001443236 250__ $$aSecond edition. 001443236 264_1 $$a[United States] :$$bApress,$$c2022. 001443236 300__ $$a1 online resource (315 pages) 001443236 336__ $$atext$$btxt$$2rdacontent 001443236 337__ $$acomputer$$bc$$2rdamedia 001443236 338__ $$aonline resource$$bcr$$2rdacarrier 001443236 347__ $$atext file 001443236 500__ $$aIncludes index. 001443236 5050_ $$aChapter 1: Getting Started with GameKit and Game Center -- Chapter 2: Game Center: Configuring and Getting Started -- Chapter 3: Leaderboards -- Chapter 4: Achievements -- Chapter 5: Matchmaking and Invitations -- Chapter 6: Network Design Overview -- Chapter 7: Exchanging Data -- Chapter 8: Turned-Based Gaming with Game Center -- Chapter 9: Voice Chat -- Chapter 10: In-App Purchase with StoreKit -- Chapter 11: Game Controllers. 001443236 506__ $$aAccess limited to authorized users. 001443236 520__ $$aCreate fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter's classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing. Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump right over pitfalls commonly encountered by new and experienced Game Center developers. Become a Game Center development champ! What You'll Learn Build a reusable Game Center manager class that can be quickly used in future projects Integrate Game Kit and Game Center leaderboards and Achievements into your project Add real time and turned based multiplayer functionality to your game Implement a real time voice chat system Who This Book Is For Experienced developers who already have a basic understanding of iOS development but haven't yet had a chance to work with GameKit technology will benefit from this book. 001443236 542__ $$f© Copyright 2022 Kyle Richter and Beau G. Bolle.$$g2022 001443236 550__ $$aMade available through: Safari, an O'Reilly Media Company. 001443236 588__ $$aOnline resource; Title from title page (viewed December 3, 2021) 001443236 63000 $$aIOS (Electronic resource) 001443236 650_0 $$aApplication software$$xDevelopment. 001443236 650_0 $$aComputer games$$xProgramming. 001443236 650_0 $$aMobile computing$$xProgramming. 001443236 650_0 $$aOperating systems (Computers) 001443236 650_6 $$aLogiciels d'application$$xDéveloppement. 001443236 650_6 $$aJeux d'ordinateur$$xProgrammation. 001443236 650_6 $$aInformatique mobile$$xProgrammation. 001443236 650_6 $$aSystèmes d'exploitation (Ordinateurs) 001443236 655_0 $$aElectronic books. 001443236 7001_ $$aBolle, Beau,$$eauthor. 001443236 77608 $$iPrint version:$$aRichter, Kyle.$$tBeginning iOS Game Center and GameKit.$$bSecond edition.$$d[United States] : Apress, 2022$$z1484277554$$z9781484277553$$w(OCoLC)1266895927 001443236 852__ $$bebk 001443236 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-1-4842-7756-0$$zOnline Access$$91397441.1 001443236 909CO $$ooai:library.usi.edu:1443236$$pGLOBAL_SET 001443236 980__ $$aBIB 001443236 980__ $$aEBOOK 001443236 982__ $$aEbook 001443236 983__ $$aOnline 001443236 994__ $$a92$$bISE