Beginning iOS Game Center and GameKit : For iOS, tvOS, and MacOS / Kyle Richter.
2022
QA76.76.C672 R53 2022
Linked e-resources
Linked Resource
Concurrent users
Unlimited
Authorized users
Authorized users
Document Delivery Supplied
Can lend chapters, not whole ebooks
Details
Title
Beginning iOS Game Center and GameKit : For iOS, tvOS, and MacOS / Kyle Richter.
Author
Edition
Second edition.
ISBN
9781484277560 (electronic bk.)
1484277562 (electronic bk.)
9781484277560
1484277554
9781484277553
1484277562 (electronic bk.)
9781484277560
1484277554
9781484277553
Published
[United States] : Apress, 2022.
Language
English
Description
1 online resource (315 pages)
Item Number
10.1007/978-1-4842-7756-0 doi
9781484277553
9781484277560
9781484277553
9781484277560
Call Number
QA76.76.C672 R53 2022
Dewey Decimal Classification
794.8
005.382
005.382
Summary
Create fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter's classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing. Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump right over pitfalls commonly encountered by new and experienced Game Center developers. Become a Game Center development champ! What You'll Learn Build a reusable Game Center manager class that can be quickly used in future projects Integrate Game Kit and Game Center leaderboards and Achievements into your project Add real time and turned based multiplayer functionality to your game Implement a real time voice chat system Who This Book Is For Experienced developers who already have a basic understanding of iOS development but haven't yet had a chance to work with GameKit technology will benefit from this book.
Note
Includes index.
Access Note
Access limited to authorized users.
Copyright Information
© Copyright 2022 Kyle Richter and Beau G. Bolle. 2022
Digital File Characteristics
text file
Issuing Body Note
Made available through: Safari, an O'Reilly Media Company.
Source of Description
Online resource; Title from title page (viewed December 3, 2021)
Added Author
Available in Other Form
Linked Resources
Record Appears in
Table of Contents
Chapter 1: Getting Started with GameKit and Game Center
Chapter 2: Game Center: Configuring and Getting Started
Chapter 3: Leaderboards
Chapter 4: Achievements
Chapter 5: Matchmaking and Invitations
Chapter 6: Network Design Overview
Chapter 7: Exchanging Data
Chapter 8: Turned-Based Gaming with Game Center
Chapter 9: Voice Chat
Chapter 10: In-App Purchase with StoreKit
Chapter 11: Game Controllers.
Chapter 2: Game Center: Configuring and Getting Started
Chapter 3: Leaderboards
Chapter 4: Achievements
Chapter 5: Matchmaking and Invitations
Chapter 6: Network Design Overview
Chapter 7: Exchanging Data
Chapter 8: Turned-Based Gaming with Game Center
Chapter 9: Voice Chat
Chapter 10: In-App Purchase with StoreKit
Chapter 11: Game Controllers.