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Chapter 1: What Is the 3D Production Pipeline and Why Is It Important?
Chapter 2: Starting with Maya
Chapter 3: Creating a Base Mesh
Chapter 4: Preparing the Asset for the Next Phase
Chapter 5: UV Mapping
Chapter 6: Creating a High Poly Model
Chapter 7: Texturing.
Chapter 8: Rigging the 3D Asset
Chapter 9: Bringing the Asset to Life.

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