001443303 000__ 03534cam\a2200481Ia\4500 001443303 001__ 1443303 001443303 003__ OCoLC 001443303 005__ 20230310003537.0 001443303 006__ m\\\\\o\\d\\\\\\\\ 001443303 007__ cr\un\nnnunnun 001443303 008__ 211218s2022\\\\xxu\\\\\o\\\\\001\0\eng\d 001443303 019__ $$a1288963429$$a1289239461$$a1289339686$$a1289367897$$a1289480487$$a1290021286 001443303 020__ $$a9781484278574$$q(electronic bk.) 001443303 020__ $$a1484278577$$q(electronic bk.) 001443303 020__ $$z1484278569 001443303 020__ $$z9781484278567 001443303 0247_ $$a10.1007/978-1-4842-7857-4$$2doi 001443303 035__ $$aSP(OCoLC)1289365949 001443303 040__ $$aYDX$$beng$$cYDX$$dN$T$$dOCLCO$$dOCLCF$$dGW5XE$$dEBLCP$$dTOH$$dORMDA$$dOCLCO$$dUKAHL$$dOCLCQ 001443303 049__ $$aISEA 001443303 050_4 $$aTR897.7 001443303 08204 $$a006.6/96$$223 001443303 1001_ $$aKumar, Abhishek,$$d1989- 001443303 24510 $$aBeginning VFX with Autodesk Maya :$$bcreate industry-standard visual effects from scratch /$$cAbhishek Kumar. 001443303 260__ $$a[United States] :$$bApress,$$c2022. 001443303 300__ $$a1 online resource 001443303 500__ $$aIncludes index. 001443303 5050_ $$aChapter 1: Introduction to Visual Effects (VFX) -- Chapter 2: History of Visual Effects -- Chapter 3: Industrial Applications of VFX -- Chapter 4: Introduction to FX in Maya -- Chapter 5: Working with n-Particle FX -- Chapter 6: Creating Effects with Particle Emission, Fields/Solvers -- Chapter 7: Maya Rigid and Soft Body Systems -- Chapter 8: Working with Maya Fluids -- Chapter 9: Magical FX Using Maya -- Chapter 10: Playing with Maya nCloth -- Chapter 11: Maya Hair FX Simulation -- Chapter 12: Bifrost Simulation -- Chapter 13: Procedural Animation FX and Live Action Integration. 001443303 506__ $$aAccess limited to authorized users. 001443303 520__ $$aDive into the nuances of visual effects (VFX) design, from planning to execution, using Autodesk Maya. This book introduces the methods and techniques required for your first foray into 3D FX generation from scratch. You will start with the fundamentals of visual effects, including a history of VFX, tools and techniques for creating believable visual effects, and popular tools used in the industry. Next, you are introduced to Autodesk Maya and its various components that make it a favorite among professionals. You will learn how to create rigid body collisions and simulate realistic particles such as dust, fire, water, and more. This book also presents strategies for creating a vortex, rain, hair, fluids, and other soft body simulations and also demonstrates nature element simulations for computer-generated production. At the end of the book, there is a capstone project to make your own visual effects scene in a practical way. After going through this book, you will be able to start building computer-generated visual effects from your imagination through to production. What You Will Learn Understand the basic physics behind effect creation Create 3D visual effects scenes from scratch Know the details of dynamic simulation in the computer generation space using various functionalities available in Autodesk Maya. 001443303 63000 $$aMaya (Computer file) 001443303 650_0 $$aComputer animation. 001443303 650_0 $$aComputer graphics. 001443303 650_6 $$aAnimation par ordinateur. 001443303 650_6 $$aInfographie. 001443303 655_0 $$aElectronic books. 001443303 77608 $$iPrint version:$$z1484278569$$z9781484278567$$w(OCoLC)1273075277 001443303 852__ $$bebk 001443303 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-1-4842-7857-4$$zOnline Access$$91397441.1 001443303 909CO $$ooai:library.usi.edu:1443303$$pGLOBAL_SET 001443303 980__ $$aBIB 001443303 980__ $$aEBOOK 001443303 982__ $$aEbook 001443303 983__ $$aOnline 001443303 994__ $$a92$$bISE