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Part I: ONTOLOGY
Chapter 1: What are Technical Artefacts in Patent Practice? A Practice-Based Ontology
Chapter 2: The Cyberspace Strikes Back: An Ontological Account of Social Networks
Chapter 3: Cognitive Artifacts Between Cognitive Sciences and the Philosophy of Technology
Part II: ETHICS
Chapter 4: Anticipating Sex Robots: A Critique of the Sociotechnical Vanguard Vision of Sex Robots as Good Companions
Chapter 5: The Right and Unfair Aspects of Artificial Womb Technology
Chapter 6: Missed Opportunities: Feminist Grounds for Regulating Transnational Surrogacy, in the Anthropocene
Part III: AESTHETICS
Chapter 7: Computer Art, Technology, and the Medium
Chapter 8: Breaking the Fourth Wall in Videogames
Chapter 9: Games, Artworks, and Hybrids.

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