The efficiency and creativity of product development : lessons from the game software industry in Japan / Fumihiko Ikuine.
2022
HD9993.E453 J3 2022
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Title
The efficiency and creativity of product development : lessons from the game software industry in Japan / Fumihiko Ikuine.
ISBN
9789811677434 (electronic bk.)
9811677433 (electronic bk.)
9789811677427
9811677425
9811677433 (electronic bk.)
9789811677427
9811677425
Published
Singapore : Springer, [2022]
Copyright
©2022
Language
English
Description
1 online resource : illustrations (chiefly color)
Item Number
10.1007/978-981-16-7743-4 doi
Call Number
HD9993.E453 J3 2022
Dewey Decimal Classification
338.4/779480952
Summary
This is the first book that comprehensively describes the history of the game software industry in Japan. A major objective here is to identify the key determinants of the emergence of the business, the maturing of the market, and the changes brought about by innovations, based on the history of the Japanese industry. To date, similar books have focused only on particular topics of the game software industry, such as the success of Nintendo and Sony and the uniqueness of the Japanese industry. There are no books that interpret the development process of this industry from the point of view of innovation. To fully understand the business and derive insightful lessons from it, however, requires a careful and thorough examination of its development process. Currently, many companies aim to improve efficiency by using information and communications technology (ICT), but it is difficult to maintain a balance between the pursuit of efficiency and the encouragement of creativity. In the case of Japan's game software industry, firms have pursued higher efficiency in product development to build competitive advantage, resulting in a low rate of radical innovation and causing the slow growth of the industry. In certain situations, the development activities that target the creation of new products may, in themselves, hinder the creation of truly new products. This book conceptualizes this phenomenon as a "development productivity dilemma" and clarifies the mechanisms behind it. The dilemma, like the productivity dilemma in the manufacturing industry, evokes a certain innovation pattern and prevents potential growth. Understanding the lessons from the game software business presented in this book, managers, researchers, and policymakers can gain insight into the mechanisms leading to industrial maturity and clues to avoid the development productivity dilemma.
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Includes bibliographical references and indexes.
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Source of Description
Online resource; title from PDF title page (SpringerLink, viewed February 7, 2022).
Available in Other Form
Print version: 9789811677427
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Table of Contents
Ch1. A fundamental dilemma: efficiency versus creativity
Ch2. Analytical framework and the research design: Innovation pattern and evolution of industry
Ch3. The origins of the game software business in Japan: the movement till 1970
Ch4. Creating New Demand: the start-up of the new industry in early 1980s
Ch5. The transition of the industry: the market expansion and establishment of major firms after 1980s
Ch6. Decline in demand creation: the impasse of industry in late 1990s
Ch7. The innovation pattern in the digital age: The lesson from the game software industry
Ch8. The development productivity dilemma and its consequences
Ch9. Conclusion.
Ch2. Analytical framework and the research design: Innovation pattern and evolution of industry
Ch3. The origins of the game software business in Japan: the movement till 1970
Ch4. Creating New Demand: the start-up of the new industry in early 1980s
Ch5. The transition of the industry: the market expansion and establishment of major firms after 1980s
Ch6. Decline in demand creation: the impasse of industry in late 1990s
Ch7. The innovation pattern in the digital age: The lesson from the game software industry
Ch8. The development productivity dilemma and its consequences
Ch9. Conclusion.