001444463 000__ 06437cam\a2200625Ii\4500 001444463 001__ 1444463 001444463 003__ OCoLC 001444463 005__ 20230310003711.0 001444463 006__ m\\\\\o\\d\\\\\\\\ 001444463 007__ cr\un\nnnunnun 001444463 008__ 220217s2022\\\\sz\a\\\\o\\\\\101\0\eng\d 001444463 019__ $$a1296676985$$a1296911091$$a1296944440 001444463 020__ $$a9783030955311$$q(electronic bk.) 001444463 020__ $$a3030955311$$q(electronic bk.) 001444463 020__ $$z9783030955304$$q(print) 001444463 020__ $$z3030955303 001444463 0247_ $$a10.1007/978-3-030-95531-1$$2doi 001444463 035__ $$aSP(OCoLC)1297830750 001444463 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dYDX$$dEBLCP$$dOCLCO$$dOCLCF$$dN$T$$dUKAHL$$dOCLCQ 001444463 049__ $$aISEA 001444463 050_4 $$aNX180.T4$$bI68 2021eb 001444463 08204 $$a006.6$$223 001444463 1112_ $$aInternational Conference on Arts and Technology$$n(10th :$$d2021 :$$cOnline) 001444463 24510 $$aArtsIT, interactivity and game creation :$$bCreative heritage. New perspectives from media arts and artificial intelligence ; 10th EAI International Conference, ArtsIT 2021, virtual event, December 2-3, 2021, Proceedings /$$cMatthias Wölfel, Johannes Bernhardt, Sonja Thiel (eds.). 001444463 2463_ $$aArtsIT 2021 001444463 264_1 $$aCham, Switzerland :$$bSpringer,$$c2022. 001444463 300__ $$a1 online resource (xi, 470 pages) :$$billustrations (some color). 001444463 336__ $$atext$$btxt$$2rdacontent 001444463 337__ $$acomputer$$bc$$2rdamedia 001444463 338__ $$aonline resource$$bcr$$2rdacarrier 001444463 4901_ $$aLecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,$$x1867-822X ;$$v422 001444463 500__ $$aIncludes author index. 001444463 5050_ $$aMedia Arts and Virtual Reality -- Digital art and dissipative structures -- Web-Mindscape and REFLEXION " In Sync/Out of Sync " : Biofeedback and Physical Computing in Inter active New Media Art -- NerveLoop: Visualization as Speculative Process to Explore Abstract Neuroscientific Principles through New Media Art Anton Dragan Maslic -- Influence of Visual Appearance of Agents on Presence, Attractiveness, and Agency in Virtual Reality -- Reconstructing Facial Expressions of HMD Users for Avatars in VR -- Tackling online hate speech? Play Your Role! -- Dynamic Suspense Management Through Adaptive Gameplay -- Toward Injury-Aware Game Design -- Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety -- Statistical Models for Predicting Results in Professional League of Legends -- Real-time Dynamic Digital Scenography: An Electronic Opera as a Use Case -- The lost film Pontianak (1957) as a case study to evaluate different strategies of performance capture for virtual heritage -- Considering Authorial Liberty in Adaptive Interactive Narratives -- Towards Inclusive and Interactive Spaces for Breakdancing -- Collaboration, Inclusion and Participation -- Creative collaboration with the "brain" of a search engine: Effects on cognitive stimulation and evaluation apprehension -- Designing Mobile Tasks to Improve Art Description Accessibility for People with Visual Impairments -- Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling -- Resonant Webs: an international online collaborative arts performance for individuals with and without a disability -- Facilitating Mixed Reality Public Participation for Modern Construction Projects: Guiding Project Planners with a Configurator -- Artificial Intelligence in Art and Culture -- AI in Art: Simulating the Human Painting Process -- Unusual Transformation: A Deep Learning Approach to Create Art -- Synthography - An invitation to reconsider the rapidly changing toolkit of digital image creation as a new genre beyond photography -- Contextual storytelling using machine learning representations of sound and music -- Questions and answers: Important steps to let AI chatbots answer questions in the museum -- Poetic Automatisms: A Comparison of Surrealist Automatisms and Artificial Intelligence for Creative Expression -- Approaches and Applications -- Design Patterns of Health Animation - Scaling pattern Languages Into a New Domain -- The Effect of Characters' Locomotion on Audience Perception of Crowd Animation -- Information presentation in autonomous shuttle busses: - What and how? -- AI Assisted Design of Sokoban Puzzles using Automated Planning -- Logo Generation Using Regional Features: A Faster R-CNN Approach to Generative Adversarial Network -- User Study on the Effects of Explainable AI Visualizations on Non-Experts. 001444463 506__ $$aAccess limited to authorized users. 001444463 520__ $$aThis book constitutes the refereed post-conference proceedings the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Theory and Reflections; Media Art and Virtual Reality; Games; Fusions; Approaches; Inclusion and Participation; Artificial Intelligence in Art; Artificial Intelligence in Culture; Artificial Intelligence Applications. 001444463 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed February 17, 2022). 001444463 650_0 $$aTechnology and the arts$$vCongresses. 001444463 650_0 $$aEducational innovations$$vCongresses. 001444463 650_0 $$aDigital storytelling$$vCongresses. 001444463 650_6 $$aTechnologie et arts$$vCongrès. 001444463 650_6 $$aEnseignement$$xInnovations$$vCongrès. 001444463 650_6 $$aRécits numériques$$vCongrès. 001444463 655_7 $$aConference papers and proceedings.$$2fast$$0(OCoLC)fst01423772 001444463 655_0 $$aElectronic books. 001444463 7001_ $$aWölfel, Matthias,$$eeditor.$$1https://orcid.org/0000-0003-1601-5146 001444463 7001_ $$aBernhardt, Johannes,$$eeditor.$$0(orcid)0000-0002-1988-8957$$1https://orcid.org/0000-0002-1988-8957 001444463 7001_ $$aThiel, Sonja,$$eeditor.$$0(orcid)0000-0002-0443-3685$$1https://orcid.org/0000-0002-0443-3685 001444463 77608 $$iPrint version:$$z3030955303$$z9783030955304$$w(OCoLC)1290431290 001444463 830_0 $$aLecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering ;$$v422.$$x1867-822X 001444463 852__ $$bebk 001444463 85640 $$3Springer Nature$$uhttps://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-030-95531-1$$zOnline Access$$91397441.1 001444463 909CO $$ooai:library.usi.edu:1444463$$pGLOBAL_SET 001444463 980__ $$aBIB 001444463 980__ $$aEBOOK 001444463 982__ $$aEbook 001444463 983__ $$aOnline 001444463 994__ $$a92$$bISE