TY - GEN AB - In this critical playthrough of The Last of Us, Ramirez thinks the games various tropes and processes through the metagame of hegemonic masculinity and neoliberal individualism, producing a superb close reading of how the games possibility space maps onto contemporary debates about whiteness, violence, and neoliberalism. Prof. Gerald Voorhees, University of Waterloo, Canada. AU - Ramirez, J. Jesse, CN - GV1469.34.P79 DO - 10.1007/978-3-030-89604-1 DO - doi ID - 1444477 KW - Masculinity in mass media. KW - Gender identity in mass media. KW - Video games KW - Video games KW - Human-computer interaction. KW - Masculinité dans les médias. KW - Jeux vidéo KW - Jeux vidéo LK - https://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-030-89604-1 N2 - In this critical playthrough of The Last of Us, Ramirez thinks the games various tropes and processes through the metagame of hegemonic masculinity and neoliberal individualism, producing a superb close reading of how the games possibility space maps onto contemporary debates about whiteness, violence, and neoliberalism. Prof. Gerald Voorhees, University of Waterloo, Canada. SN - 9783030896041 SN - 3030896048 T1 - Rules of the father in The last of us :masculinity among the ruins of neoliberalism / TI - Rules of the father in The last of us :masculinity among the ruins of neoliberalism / UR - https://univsouthin.idm.oclc.org/login?url=https://link.springer.com/10.1007/978-3-030-89604-1 ER -