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Chapter 1: Why Augmented Reality
Chapter 2: Introduction to ARKit: Under the Hood and Matrixes
Chapter 3: Designing an Augmented Reality Experience
Chapter 4: Building Your First ARKit App with SceneKit
Chapter 5: Understanding and Implementing 3D Objects
Chapter 6: Detecting Horizontal Planes and Adding 3D Objects with Raycast in SceneKit
Chapter 7: Understanding Physics by Launching a Rocketship
Chapter 8: Light Estimation and Environment Texturing
Chapter 9: 2D Image Recognition and Filter Modification
Chapter 10: Saving and Restoring World-mapping Data to Create a Persistence AR Experience
Chapter 11: Advancing App with Real-Time Image Analysis, Machine Learning, and Vision
Chapter 12: Crafting 3D Assets
Chapter 13: Creating Immersive Audio Experiences
Chapter 14: Working with SpriteKit and ARKit
Chapter 15: Building Shared Experiences with Multipeer Connectivity
Chapter 16: Face Tracking
Chapter 17: Reality Composer: Creating AR Content
Chapter 18: Simultaneously Integrate Face Tracking and World Tracking
Chapter 19: Scanning 3D Objects
Chapter 20: Scanning 3D Objects
Chapter 21: Body Motion Capture
Chapter 22: People Occlusion
Chapter 23: Create System-Wide Accessible AR Content: Quick Look with USDZ
Chapter 24: Advancing AR Quick Look for Commerce on the Web
Chapter 25: Working with SwiftUI and ARKit
Chapter 26: Record Augmented Reality Experiences with ReplayKit.

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