Introduction to Blender 3.0 : learn organic and architectural modeling, lighting, materials,... painting, rendering, and compositing with Blender / Gianpiero Moioli.
2022
TK7882.T47 M65 2022
Linked e-resources
Linked Resource
Concurrent users
Unlimited
Authorized users
Authorized users
Document Delivery Supplied
Can lend chapters, not whole ebooks
Details
Title
Introduction to Blender 3.0 : learn organic and architectural modeling, lighting, materials,... painting, rendering, and compositing with Blender / Gianpiero Moioli.
Author
ISBN
9781484279540 (electronic bk.)
1484279549 (electronic bk.)
9781484279533
1484279530
1484279549 (electronic bk.)
9781484279533
1484279530
Published
[Berkeley] : Apress, [2022]
Copyright
©2022
Language
English
Description
1 online resource : illustrations (chiefly color)
Item Number
10.1007/978-1-4842-7954-0 doi
Call Number
TK7882.T47 M65 2022
Dewey Decimal Classification
006.693
Summary
Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools--mesh modeling and sculpting--to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system. On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler. What You Will Learn Create objects and architectural buildings with different techniques of 3D modeling Master creating an environment for your objects and how to light them Determine how to create node materials and assign them to your Blender objects Pick up UV unwrapping and texture painting Get closer to painting and drawing in Blender Render your scenes and create stunning videos Who This Book Is For Artists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.
Note
Includes index.
Access Note
Access limited to authorized users.
Source of Description
Description based on print version record.
Available in Other Form
Print version: 9781484279533
Linked Resources
Record Appears in
Table of Contents
Chapter 1: Introducing Blender 3.0
Chapter 2: Modeling Inorganic and Organic Objects in Blender
Chapter 3: Building a 3D Environment
Chapter 4: Materials, Lighting, and World Settings
Chapter 5: Painting
Chapter 6: Render, Compositing, and Video Editing.
Chapter 2: Modeling Inorganic and Organic Objects in Blender
Chapter 3: Building a 3D Environment
Chapter 4: Materials, Lighting, and World Settings
Chapter 5: Painting
Chapter 6: Render, Compositing, and Video Editing.