3D mesh processing and character animation : with examples using OpenGL, OpenMesh and Assimp / Ramakrishnan Mukundan.
2022
T385
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Authorized users
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Details
Title
3D mesh processing and character animation : with examples using OpenGL, OpenMesh and Assimp / Ramakrishnan Mukundan.
Author
ISBN
9783030813543 (electronic bk.)
3030813541 (electronic bk.)
3030813533
9783030813536
3030813541 (electronic bk.)
3030813533
9783030813536
Publication Details
Cham, Switzerland : Springer, 2022.
Language
English
Description
1 online resource
Item Number
10.1007/978-3-030-81354-3 doi
Call Number
T385
Dewey Decimal Classification
006.6/93
Summary
3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models. The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms, mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.
Bibliography, etc. Note
Includes bibliographical references and index.
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Access limited to authorized users.
Source of Description
Online resource; title from PDF title page (SpringerLink, viewed March 31, 2022).
Available in Other Form
Print version: 9783030813536
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Table of Contents
1 Introduction
2 Mesh Processing Basic
3 Mesh Processing Algorithms
4 The Geometry Shader
5 Mesh Tessellation
6 Quaternions
7 Character Animation
8 Kinematics. .
2 Mesh Processing Basic
3 Mesh Processing Algorithms
4 The Geometry Shader
5 Mesh Tessellation
6 Quaternions
7 Character Animation
8 Kinematics. .